These tutorials focus mainly on OpenGL, Win32 programming and the ODE physics engine. OpenGL has moved on to great heights and I don't cover the newest features but cover all of the basic concepts you will need with working example programs.
Working with the Win32 API is a great way to get to the heart of Windows and is just as relevant today as ever before. Whereas ODE has been marginalized as hardware accelerated physics becomes more common.
Games and graphics utilities can be made quickly and easily using game engines like Unity so this and Linux development in general will be the focus of my next tutorials.
I have been working with Unity3D for the past few months and have made a new extension that allows you to create new meshes within the Unity editor. It covers all of the primitive shapes as well as custom meshes. Over the next few months I will continue to add new features to the plugin to turn it into a universal tool that will not only create a wide variety of meshes but also manipulate the faces and vertices of the meshes once created. If you are looking for something to replace the basic shapes available in Unity you can purchase this modeling tool on the Asset Store. To learn more about the program you can also visit MeshMaker.com.
p.s. I hope to make some new music soon and add them to my other creations which you can download for free here.
Alan Baylis [anti-spam]firstname.lastname@example.org