These tutorials focus mainly on OpenGL, Win32 programming and the ODE physics engine. OpenGL has moved on to great heights and I don't cover the newest features but cover all of the basic concepts you will need with working example programs.

 

Working with the Win32 API is a great way to get to the heart of Windows and is just as relevant today as ever before. Whereas ODE has been marginalized as hardware accelerated physics becomes more common.

 

Games and graphics utilities can be made quickly and easily using game engines like Unity so this and Linux development in general will be the focus of my next tutorials.    

  

 

Forward

Right Mouse Button
Back

Space Bar

Left D
Right F
Jump R
Crouch C
Prone V
Up/Lean LeftA
Down/Lean RightS

Run/Walk

Shift
Toggle Run/WalkCaps Lock
  
UseE
Primary Attack Left Mouse Button
Secondary Attack G
ReloadT
BombB
MapM
LightL
Weapon Select Mouse Wheel
Toggle Iron Sights Middle Mouse Button
Zoom/Scope Z
  
Leaving Ctrl, Q, W and X free for other controls