These tutorials focus mainly on OpenGL, Win32 programming and the ODE physics engine. OpenGL has moved on to great heights and I don't cover the newest features but cover all of the basic concepts you will need with working example programs.
Working with the Win32 API is a great way to get to the heart of Windows and is just as relevant today as ever before. Whereas ODE has been marginalized as hardware accelerated physics becomes more common.
Games and graphics utilities can be made quickly and easily using game engines like Unity so this and Linux development in general will be the focus of my next tutorials.
The next addition to the Mesh Maker collection has been submitted to the Unity Asset Store for review. Prefab Maker quickly combines objects and prefabs, atlases the textures and creates a prefab for you, all with just a few clicks.
The texture atlasing is handled automatically but you have the option to manually move, rotate and scale the textures for the best fit. Creates small swatches with a solid color for objects with no textures so that they can be grouped by the same shader. You have full control over the atlas settings to output either highly compressed or hi-res textures. The program also comes with tools to position and center the pivot point for the new prefab.
The following video demonstrates the features in more detail…
Prefab Maker Introduction Video
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The newest version of Mesh Editor has just been submitted which brings a lot of new features to the program. It has essentially been rebuilt from the ground up to improve the speed and reliability as well as to add more support for Mac users. The screenshots and video below will give you an idea of how much the program has changed since the last version. The review process will take two to three days so we are hoping that it’ll be available by the middle of next week.
Mesh Editor Introduction Video
Alan Baylis email@example.com