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2007 Report


By Alan Baylis 11/01/2008



Hello all

As I mentioned before, I've been working for most of the year so I haven't been getting into the programming as much as I would have liked. I did get into creating surfaces using the marching cubes algorithm which worked nicely for mathematical formulas but I didn't get around to applying it to a terrain. One day I will but I still need to work on a suitable terrain. I also spent a lot of effort trying to implement 3D reconstruction from 2D data. All up I must have spent about a month writing a test environment and mulling over possible solutions but nothing even came close so I didn't even bother to mention it. There must be a solution that will work without too much user input but it remains as elusive as the holy grail. I fear that the math required to achieve this is far beyond my abilities but I was determined to give it a go as a success here would have made a year of procrastination pale into insignificance.

I've been looking for IT work around my little country town but of course there is literally nothing in the way of programming work and even web development is hard to find. Partly due to automated tools, scripts and the fact that it is now taught to every high school student. I could try to extol the virtues of having an experienced php, mysql, css and xml developer on hand but even trying to find an employer who knows what these terms mean is difficult. I'm sure something will turn up in the future and for now I am keeping myself busy enough. I enjoy writing tutorials, whether I get paid for it or not, but you can only do so for so long before the bills start to pile up. Once I get the finances back in order I'm sure the desire to write will draw me back to the website.

All that said, I have had a wonderful time running the website and participating in the game development scene generally. Even if my contribution was relatively small. All those who were online and programming, especially in graphics and game development, during the years just before and after the millennium have experience something that will never come around again. The internet was relatively new, at least on mass, and everyone was still fascinated by such things as different time zones and irc bots. It felt like everyone was working towards making their own quake engine and the continual improvements in graphics quality and engine design was certainly something to admire. I wouldn't trade those heady days for anything and I'm sure many others feel the same. Now, as most of the work being relegated to the graphics and eventually physics cards, I can see a time when making a game will be no harder than writing a ten page script. The trees will look a lot more like real trees and the objects will bounce with precision but the pioneering days are over and I can only be thankful that I was around to witness them.

As I also mention before, I will be starting a new website to voice my concerns and share as much content as I can regarding the globalist agenda. Of course not everyone believes in conspiracies. They can accept that nearly every movie they've ever watched contained a conspiratorial element, they just don't believe reality could. But the purpose of the website will be to make believers out of as many people as possible. Unless a person is especially obstinate I think there is ample evidence to persuade people if they are willing to take a look.

Thanks for visiting the site and to those that sent a thankyou email. It is nice to see that the website is being utilised and there will be a lot more to come... I just don't know when. Have a great year and may God bless you all.

Alan Baylis



P.S. Sorry about this mess below, it'll be removed and replaced with a blog or something new in the next update.


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