#include <windows.h>
#include "brush.h"
#include "tll.h"
#include "texture.h"
#include "mmgr.h"
Go to the source code of this file.
Functions | |
void | DeleteList (BRUSH *Brush) |
void | InvertBrushPolygons (BRUSH *Brush) |
void | Set1stVertices () |
void | Set2ndVertices () |
void | Set3rdVertices () |
void | SetBrushPolygons () |
void | CreateBrushSet () |
void | ResetBrushes () |
void | RenderWireframeBrush (BRUSH *Brush) |
void | RenderTexturedBrush (BRUSH *Brush) |
void | DrawBrushes () |
Variables | |
int | numBrushes |
POLYGON * | brushPolygons |
BRUSH * | BrushSet |
BRUSH * | Brush |
VERTEX * | vertex1 |
VERTEX * | vertex2 |
VERTEX * | vertex3 |
TEXTURE * | texture |
bool | Texturing |
bool | CSGflag |
bool | CSGcullface |
|
Definition at line 608 of file brush.cpp. References BRUSH::AddBrush(), and numBrushes. Referenced by ResetBrushes().
|
|
Definition at line 109 of file brush.cpp. References DeleteList(), BRUSH::GetNext(), and BRUSH::IsLast().
00110 { 00111 if (Brush->IsLast()) 00112 { 00113 delete Brush; 00114 return; 00115 } 00116 00117 DeleteList(Brush->GetNext()); 00118 delete Brush; 00119 } |
|
Definition at line 706 of file brush.cpp. References RenderTexturedBrush(), and RenderWireframeBrush(). Referenced by DrawGLScene().
00707 { 00708 glPushMatrix(); 00709 00710 if (CSGcullface) 00711 glDisable(GL_CULL_FACE); 00712 00713 if (Texturing) 00714 RenderTexturedBrush(&Brush[0]); 00715 else 00716 RenderWireframeBrush(&Brush[0]); 00717 00718 if (CSGflag) 00719 { 00720 if (Texturing) 00721 { 00722 RenderTexturedBrush(&Brush[1]); 00723 RenderTexturedBrush(&Brush[2]); 00724 } 00725 else 00726 { 00727 RenderWireframeBrush(&Brush[1]); 00728 RenderWireframeBrush(&Brush[2]); 00729 } 00730 } 00731 00732 glEnable(GL_CULL_FACE); 00733 glPopMatrix(); 00734 } |
|
Definition at line 121 of file brush.cpp. References maxPolygonVerts, BRUSH::numPolygons, POLYGON::numVertices, BRUSH::Polygon, POLYGON::SetNormal(), and POLYGON::Vertex.
00122 { 00123 int numverts; 00124 VERTEX tempvertices[maxPolygonVerts]; 00125 for (int loop = 0; loop < Brush->numPolygons; loop++) 00126 { 00127 numverts = Brush->Polygon[loop].numVertices; 00128 for (int innerloop = 0; innerloop < numverts; innerloop++) 00129 tempvertices[innerloop] = Brush->Polygon[loop].Vertex[innerloop]; 00130 for (int innerloop = 0; innerloop < numverts; innerloop++) 00131 Brush->Polygon[loop].Vertex[innerloop] = tempvertices[(numverts - 1) - innerloop]; 00132 Brush->Polygon[loop].SetNormal(); 00133 } 00134 return; 00135 } |
|
Definition at line 688 of file brush.cpp. References VERTEX::coords, VERTEX::normal, BRUSH::numPolygons, POLYGON::numVertices, BRUSH::Polygon, POLYGON::Texture, VERTEX::u, VERTEX::v, POLYGON::Vertex, and VECTOR::x. Referenced by DrawBrushes().
00689 { 00690 for (int loop = 0; loop < Brush->numPolygons; loop++) 00691 { 00692 glBindTexture(GL_TEXTURE_2D, Brush->Polygon[loop].Texture); 00693 glBegin(GL_POLYGON); 00694 glNormal3fv(&Brush->Polygon[loop].Vertex[0].normal.x); 00695 for (int innerloop = 0; innerloop < Brush->Polygon[loop].numVertices; innerloop++) 00696 { 00697 glTexCoord2f(Brush->Polygon[loop].Vertex[innerloop].u, Brush->Polygon[loop].Vertex[innerloop].v); 00698 glVertex3fv(&Brush->Polygon[loop].Vertex[innerloop].coords.x); 00699 } 00700 glTexCoord2f(Brush->Polygon[loop].Vertex[0].u, Brush->Polygon[loop].Vertex[0].v); 00701 glVertex3fv(&Brush->Polygon[loop].Vertex[0].coords.x); 00702 glEnd(); 00703 } 00704 } |
|
Definition at line 666 of file brush.cpp. References VERTEX::coords, BRUSH::numPolygons, POLYGON::numVertices, BRUSH::Polygon, POLYGON::Vertex, and VECTOR::x. Referenced by DrawBrushes().
00667 { 00668 glDisable(GL_TEXTURE_2D); 00669 glDisable(GL_LIGHTING); 00670 glColor3f(1.0, 1.0, 0.0); 00671 00672 for (int loop = 0; loop < Brush->numPolygons; loop++) 00673 { 00674 glBegin(GL_LINES); 00675 for (int innerloop = 0; innerloop < Brush->Polygon[loop].numVertices - 1; innerloop++) 00676 { 00677 glVertex3fv(&Brush->Polygon[loop].Vertex[innerloop].coords.x); 00678 glVertex3fv(&Brush->Polygon[loop].Vertex[innerloop + 1].coords.x); 00679 } 00680 glVertex3fv(&Brush->Polygon[loop].Vertex[Brush->Polygon[loop].numVertices - 1].coords.x); 00681 glVertex3fv(&Brush->Polygon[loop].Vertex[0].coords.x); 00682 glEnd(); 00683 } 00684 glEnable(GL_TEXTURE_2D); 00685 glEnable(GL_LIGHTING); 00686 } |
|
Definition at line 621 of file brush.cpp. References CreateBrushSet(), CSGflag, DeleteList(), BRUSH::id, POLYGON::id, BRUSH::numPolygons, POLYGON::numVertices, BRUSH::Polygon, Set1stVertices(), Set2ndVertices(), Set3rdVertices(), and SetBrushPolygons(). Referenced by InitGL(), and WinMain().
00622 { 00623 if (CSGflag) 00624 return; 00625 00626 Brush[0].numPolygons = 6; 00627 Brush[1].numPolygons = 6; 00628 Brush[2].numPolygons = 6; 00629 Brush[0].id = 1; 00630 Brush[1].id = 2; 00631 Brush[2].id = 3; 00632 00633 for (int loop = 0; loop < Brush[0].numPolygons; loop++) 00634 { 00635 Brush[0].Polygon[loop].id = loop; 00636 Brush[0].Polygon[loop].numVertices = 4; 00637 } 00638 00639 for (int loop = 0; loop < Brush[1].numPolygons; loop++) 00640 { 00641 Brush[1].Polygon[loop].id = loop; 00642 Brush[1].Polygon[loop].numVertices = 4; 00643 } 00644 00645 for (int loop = 0; loop < Brush[2].numPolygons; loop++) 00646 { 00647 Brush[2].Polygon[loop].id = loop; 00648 Brush[2].Polygon[loop].numVertices = 4; 00649 } 00650 Set1stVertices(); 00651 Set2ndVertices(); 00652 Set3rdVertices(); 00653 SetBrushPolygons(); 00654 00655 if (BrushSet) 00656 { 00657 DeleteList(BrushSet); 00658 BrushSet = NULL; 00659 } 00660 CreateBrushSet(); 00661 00662 CSGflag = 1; 00663 return; 00664 } |
|
Definition at line 138 of file brush.cpp. References VERTEX::coords, VECTOR::x, VECTOR::y, and VECTOR::z. Referenced by ResetBrushes().
00139 { 00140 // Set cubes vertices 00141 00142 vertex1[0].coords.x = 20; 00143 vertex1[0].coords.y = 5; 00144 vertex1[0].coords.z = 30; 00145 00146 vertex1[1].coords.x = -20; 00147 vertex1[1].coords.y = 5; 00148 vertex1[1].coords.z = 30; 00149 00150 vertex1[2].coords.x = -20; 00151 vertex1[2].coords.y = 5; 00152 vertex1[2].coords.z = 10; 00153 00154 vertex1[3].coords.x = 20; 00155 vertex1[3].coords.y = 5; 00156 vertex1[3].coords.z = 10; 00157 00158 vertex1[4].coords.x = 20; 00159 vertex1[4].coords.y = -5; 00160 vertex1[4].coords.z = 30; 00161 00162 vertex1[5].coords.x = -20; 00163 vertex1[5].coords.y = -5; 00164 vertex1[5].coords.z = 30; 00165 00166 vertex1[6].coords.x = -20; 00167 vertex1[6].coords.y = -5; 00168 vertex1[6].coords.z = 10; 00169 00170 vertex1[7].coords.x = 20; 00171 vertex1[7].coords.y = -5; 00172 vertex1[7].coords.z = 10; 00173 } |
|
Definition at line 175 of file brush.cpp. References VERTEX::coords, VECTOR::x, VECTOR::y, and VECTOR::z. Referenced by ResetBrushes().
00176 { 00177 // Set cubes vertices 00178 vertex2[0].coords.x = -20; 00179 vertex2[0].coords.y = -10; 00180 vertex2[0].coords.z = 20; 00181 00182 vertex2[1].coords.x = 20; 00183 vertex2[1].coords.y = -10; 00184 vertex2[1].coords.z = 20; 00185 00186 vertex2[2].coords.x = 20; 00187 vertex2[2].coords.y = 10; 00188 vertex2[2].coords.z = 20; 00189 00190 vertex2[3].coords.x = -20; 00191 vertex2[3].coords.y = 10; 00192 vertex2[3].coords.z = 20; 00193 00194 vertex2[4].coords.x = -20; 00195 vertex2[4].coords.y = -10; 00196 vertex2[4].coords.z = -20; 00197 00198 vertex2[5].coords.x = 20; 00199 vertex2[5].coords.y = -10; 00200 vertex2[5].coords.z = -20; 00201 00202 vertex2[6].coords.x = 20; 00203 vertex2[6].coords.y = 10; 00204 vertex2[6].coords.z = -20; 00205 00206 vertex2[7].coords.x = -20; 00207 vertex2[7].coords.y = 10; 00208 vertex2[7].coords.z = -20; 00209 } |
|
Definition at line 211 of file brush.cpp. References VERTEX::coords, VECTOR::x, VECTOR::y, and VECTOR::z. Referenced by ResetBrushes().
00212 { 00213 // Set cubes vertices 00214 vertex3[0].coords.x = -30; 00215 vertex3[0].coords.y = -5; 00216 vertex3[0].coords.z = 10; 00217 00218 vertex3[1].coords.x = 5; 00219 vertex3[1].coords.y = -5; 00220 vertex3[1].coords.z = 10; 00221 00222 vertex3[2].coords.x = 5; 00223 vertex3[2].coords.y = 20; 00224 vertex3[2].coords.z = 10; 00225 00226 vertex3[3].coords.x = -30; 00227 vertex3[3].coords.y = 20; 00228 vertex3[3].coords.z = 10; 00229 00230 vertex3[4].coords.x = -30; 00231 vertex3[4].coords.y = -5; 00232 vertex3[4].coords.z = -10; 00233 00234 vertex3[5].coords.x = 5; 00235 vertex3[5].coords.y = -5; 00236 vertex3[5].coords.z = -10; 00237 00238 vertex3[6].coords.x = 5; 00239 vertex3[6].coords.y = 20; 00240 vertex3[6].coords.z = -10; 00241 00242 vertex3[7].coords.x = -30; 00243 vertex3[7].coords.y = 20; 00244 vertex3[7].coords.z = -10; 00245 } |
|
Definition at line 247 of file brush.cpp. References BRUSH::numPolygons, BRUSH::Polygon, VERTEX::polyNumber, POLYGON::SetNormal(), TEXTURE::TexID, POLYGON::Texture, VERTEX::u, VERTEX::v, and POLYGON::Vertex. Referenced by ResetBrushes().
00248 { 00249 // Set brush 1 polygons 00250 00251 Brush[0].Polygon[0].Vertex[0] = vertex1[1]; 00252 Brush[0].Polygon[0].Vertex[1] = vertex1[0]; 00253 Brush[0].Polygon[0].Vertex[2] = vertex1[3]; 00254 Brush[0].Polygon[0].Vertex[3] = vertex1[2]; 00255 Brush[0].Polygon[0].Vertex[0].u = 0.0; 00256 Brush[0].Polygon[0].Vertex[0].v = 0.0; 00257 Brush[0].Polygon[0].Vertex[1].u = 1.0; 00258 Brush[0].Polygon[0].Vertex[1].v = 0.0; 00259 Brush[0].Polygon[0].Vertex[2].u = 1.0; 00260 Brush[0].Polygon[0].Vertex[2].v = 1.0; 00261 Brush[0].Polygon[0].Vertex[3].u = 0.0; 00262 Brush[0].Polygon[0].Vertex[3].v = 1.0; 00263 Brush[0].Polygon[0].Vertex[0].polyNumber = 0; 00264 Brush[0].Polygon[0].Vertex[1].polyNumber = 0; 00265 Brush[0].Polygon[0].Vertex[2].polyNumber = 0; 00266 Brush[0].Polygon[0].Vertex[3].polyNumber = 0; 00267 Brush[0].Polygon[0].Texture = texture[10].TexID; 00268 00269 Brush[0].Polygon[1].Vertex[0] = vertex1[5]; 00270 Brush[0].Polygon[1].Vertex[1] = vertex1[4]; 00271 Brush[0].Polygon[1].Vertex[2] = vertex1[0]; 00272 Brush[0].Polygon[1].Vertex[3] = vertex1[1]; 00273 Brush[0].Polygon[1].Vertex[0].u = 0.0; 00274 Brush[0].Polygon[1].Vertex[0].v = 0.0; 00275 Brush[0].Polygon[1].Vertex[1].u = 1.0; 00276 Brush[0].Polygon[1].Vertex[1].v = 0.0; 00277 Brush[0].Polygon[1].Vertex[2].u = 1.0; 00278 Brush[0].Polygon[1].Vertex[2].v = 1.0; 00279 Brush[0].Polygon[1].Vertex[3].u = 0.0; 00280 Brush[0].Polygon[1].Vertex[3].v = 1.0; 00281 Brush[0].Polygon[1].Vertex[0].polyNumber = 3; 00282 Brush[0].Polygon[1].Vertex[1].polyNumber = 3; 00283 Brush[0].Polygon[1].Vertex[2].polyNumber = 3; 00284 Brush[0].Polygon[1].Vertex[3].polyNumber = 3; 00285 Brush[0].Polygon[1].Texture = texture[10].TexID; 00286 00287 Brush[0].Polygon[2].Vertex[0] = vertex1[6]; 00288 Brush[0].Polygon[2].Vertex[1] = vertex1[5]; 00289 Brush[0].Polygon[2].Vertex[2] = vertex1[1]; 00290 Brush[0].Polygon[2].Vertex[3] = vertex1[2]; 00291 Brush[0].Polygon[2].Vertex[0].u = 0.0; 00292 Brush[0].Polygon[2].Vertex[0].v = 0.0; 00293 Brush[0].Polygon[2].Vertex[1].u = 1.0; 00294 Brush[0].Polygon[2].Vertex[1].v = 0.0; 00295 Brush[0].Polygon[2].Vertex[2].u = 1.0; 00296 Brush[0].Polygon[2].Vertex[2].v = 1.0; 00297 Brush[0].Polygon[2].Vertex[3].u = 0.0; 00298 Brush[0].Polygon[2].Vertex[3].v = 1.0; 00299 Brush[0].Polygon[2].Vertex[0].polyNumber = 4; 00300 Brush[0].Polygon[2].Vertex[1].polyNumber = 4; 00301 Brush[0].Polygon[2].Vertex[2].polyNumber = 4; 00302 Brush[0].Polygon[2].Vertex[3].polyNumber = 4; 00303 Brush[0].Polygon[2].Texture = texture[10].TexID; 00304 00305 Brush[0].Polygon[3].Vertex[0] = vertex1[7]; 00306 Brush[0].Polygon[3].Vertex[1] = vertex1[6]; 00307 Brush[0].Polygon[3].Vertex[2] = vertex1[2]; 00308 Brush[0].Polygon[3].Vertex[3] = vertex1[3]; 00309 Brush[0].Polygon[3].Vertex[0].u = 0.0; 00310 Brush[0].Polygon[3].Vertex[0].v = 0.0; 00311 Brush[0].Polygon[3].Vertex[1].u = 1.0; 00312 Brush[0].Polygon[3].Vertex[1].v = 0.0; 00313 Brush[0].Polygon[3].Vertex[2].u = 1.0; 00314 Brush[0].Polygon[3].Vertex[2].v = 1.0; 00315 Brush[0].Polygon[3].Vertex[3].u = 0.0; 00316 Brush[0].Polygon[3].Vertex[3].v = 1.0; 00317 Brush[0].Polygon[3].Vertex[0].polyNumber = 9; 00318 Brush[0].Polygon[3].Vertex[1].polyNumber = 9; 00319 Brush[0].Polygon[3].Vertex[2].polyNumber = 9; 00320 Brush[0].Polygon[3].Vertex[3].polyNumber = 9; 00321 Brush[0].Polygon[3].Texture = texture[10].TexID; 00322 00323 Brush[0].Polygon[4].Vertex[0] = vertex1[4]; 00324 Brush[0].Polygon[4].Vertex[1] = vertex1[7]; 00325 Brush[0].Polygon[4].Vertex[2] = vertex1[3]; 00326 Brush[0].Polygon[4].Vertex[3] = vertex1[0]; 00327 Brush[0].Polygon[4].Vertex[0].u = 0.0; 00328 Brush[0].Polygon[4].Vertex[0].v = 0.0; 00329 Brush[0].Polygon[4].Vertex[1].u = 1.0; 00330 Brush[0].Polygon[4].Vertex[1].v = 0.0; 00331 Brush[0].Polygon[4].Vertex[2].u = 1.0; 00332 Brush[0].Polygon[4].Vertex[2].v = 1.0; 00333 Brush[0].Polygon[4].Vertex[3].u = 0.0; 00334 Brush[0].Polygon[4].Vertex[3].v = 1.0; 00335 Brush[0].Polygon[4].Vertex[0].polyNumber = 10; 00336 Brush[0].Polygon[4].Vertex[1].polyNumber = 10; 00337 Brush[0].Polygon[4].Vertex[2].polyNumber = 10; 00338 Brush[0].Polygon[4].Vertex[3].polyNumber = 10; 00339 Brush[0].Polygon[4].Texture = texture[10].TexID; 00340 00341 Brush[0].Polygon[5].Vertex[0] = vertex1[5]; 00342 Brush[0].Polygon[5].Vertex[1] = vertex1[6]; 00343 Brush[0].Polygon[5].Vertex[2] = vertex1[7]; 00344 Brush[0].Polygon[5].Vertex[3] = vertex1[4]; 00345 Brush[0].Polygon[5].Vertex[0].u = 0.0; 00346 Brush[0].Polygon[5].Vertex[0].v = 0.0; 00347 Brush[0].Polygon[5].Vertex[1].u = 1.0; 00348 Brush[0].Polygon[5].Vertex[1].v = 0.0; 00349 Brush[0].Polygon[5].Vertex[2].u = 1.0; 00350 Brush[0].Polygon[5].Vertex[2].v = 1.0; 00351 Brush[0].Polygon[5].Vertex[3].u = 0.0; 00352 Brush[0].Polygon[5].Vertex[3].v = 1.0; 00353 Brush[0].Polygon[5].Vertex[0].polyNumber = 11; 00354 Brush[0].Polygon[5].Vertex[1].polyNumber = 11; 00355 Brush[0].Polygon[5].Vertex[2].polyNumber = 11; 00356 Brush[0].Polygon[5].Vertex[3].polyNumber = 11; 00357 Brush[0].Polygon[5].Texture = texture[10].TexID; 00358 00359 for (int loop = 0; loop < Brush[0].numPolygons; loop++) 00360 { 00361 Brush[0].Polygon[loop].SetNormal(); 00362 } 00363 00364 // Set brush 2 polygons 00365 00366 //Front 00367 Brush[1].Polygon[0].Vertex[0] = vertex2[0]; 00368 Brush[1].Polygon[0].Vertex[1] = vertex2[1]; 00369 Brush[1].Polygon[0].Vertex[2] = vertex2[2]; 00370 Brush[1].Polygon[0].Vertex[3] = vertex2[3]; 00371 Brush[1].Polygon[0].Vertex[0].u = 0.0; 00372 Brush[1].Polygon[0].Vertex[0].v = 0.0; 00373 Brush[1].Polygon[0].Vertex[1].u = 1.0; 00374 Brush[1].Polygon[0].Vertex[1].v = 0.0; 00375 Brush[1].Polygon[0].Vertex[2].u = 1.0; 00376 Brush[1].Polygon[0].Vertex[2].v = 1.0; 00377 Brush[1].Polygon[0].Vertex[3].u = 0.0; 00378 Brush[1].Polygon[0].Vertex[3].v = 1.0; 00379 Brush[1].Polygon[0].Vertex[0].polyNumber = 14; 00380 Brush[1].Polygon[0].Vertex[1].polyNumber = 14; 00381 Brush[1].Polygon[0].Vertex[2].polyNumber = 14; 00382 Brush[1].Polygon[0].Vertex[3].polyNumber = 14; 00383 Brush[1].Polygon[0].Texture = texture[10].TexID; 00384 00385 //Back 00386 Brush[1].Polygon[1].Vertex[0] = vertex2[5]; 00387 Brush[1].Polygon[1].Vertex[1] = vertex2[4]; 00388 Brush[1].Polygon[1].Vertex[2] = vertex2[7]; 00389 Brush[1].Polygon[1].Vertex[3] = vertex2[6]; 00390 Brush[1].Polygon[1].Vertex[0].u = 0.0; 00391 Brush[1].Polygon[1].Vertex[0].v = 0.0; 00392 Brush[1].Polygon[1].Vertex[1].u = 1.0; 00393 Brush[1].Polygon[1].Vertex[1].v = 0.0; 00394 Brush[1].Polygon[1].Vertex[2].u = 1.0; 00395 Brush[1].Polygon[1].Vertex[2].v = 1.0; 00396 Brush[1].Polygon[1].Vertex[3].u = 0.0; 00397 Brush[1].Polygon[1].Vertex[3].v = 1.0; 00398 Brush[1].Polygon[1].Vertex[0].polyNumber = 15; 00399 Brush[1].Polygon[1].Vertex[1].polyNumber = 15; 00400 Brush[1].Polygon[1].Vertex[2].polyNumber = 15; 00401 Brush[1].Polygon[1].Vertex[3].polyNumber = 15; 00402 Brush[1].Polygon[1].Texture = texture[10].TexID; 00403 00404 //Left 00405 Brush[1].Polygon[2].Vertex[0] = vertex2[4]; 00406 Brush[1].Polygon[2].Vertex[1] = vertex2[0]; 00407 Brush[1].Polygon[2].Vertex[2] = vertex2[3]; 00408 Brush[1].Polygon[2].Vertex[3] = vertex2[7]; 00409 Brush[1].Polygon[2].Vertex[0].u = 0.0; 00410 Brush[1].Polygon[2].Vertex[0].v = 0.0; 00411 Brush[1].Polygon[2].Vertex[1].u = 1.0; 00412 Brush[1].Polygon[2].Vertex[1].v = 0.0; 00413 Brush[1].Polygon[2].Vertex[2].u = 1.0; 00414 Brush[1].Polygon[2].Vertex[2].v = 1.0; 00415 Brush[1].Polygon[2].Vertex[3].u = 0.0; 00416 Brush[1].Polygon[2].Vertex[3].v = 1.0; 00417 Brush[1].Polygon[2].Vertex[0].polyNumber = 16; 00418 Brush[1].Polygon[2].Vertex[1].polyNumber = 16; 00419 Brush[1].Polygon[2].Vertex[2].polyNumber = 16; 00420 Brush[1].Polygon[2].Vertex[3].polyNumber = 16; 00421 Brush[1].Polygon[2].Texture = texture[10].TexID; 00422 00423 //Right 00424 Brush[1].Polygon[3].Vertex[0] = vertex2[1]; 00425 Brush[1].Polygon[3].Vertex[1] = vertex2[5]; 00426 Brush[1].Polygon[3].Vertex[2] = vertex2[6]; 00427 Brush[1].Polygon[3].Vertex[3] = vertex2[2]; 00428 Brush[1].Polygon[3].Vertex[0].u = 0.0; 00429 Brush[1].Polygon[3].Vertex[0].v = 0.0; 00430 Brush[1].Polygon[3].Vertex[1].u = 1.0; 00431 Brush[1].Polygon[3].Vertex[1].v = 0.0; 00432 Brush[1].Polygon[3].Vertex[2].u = 1.0; 00433 Brush[1].Polygon[3].Vertex[2].v = 1.0; 00434 Brush[1].Polygon[3].Vertex[3].u = 0.0; 00435 Brush[1].Polygon[3].Vertex[3].v = 1.0; 00436 Brush[1].Polygon[3].Vertex[0].polyNumber = 17; 00437 Brush[1].Polygon[3].Vertex[1].polyNumber = 17; 00438 Brush[1].Polygon[3].Vertex[2].polyNumber = 17; 00439 Brush[1].Polygon[3].Vertex[3].polyNumber = 17; 00440 Brush[1].Polygon[3].Texture = texture[10].TexID; 00441 00442 //Top 00443 Brush[1].Polygon[4].Vertex[0] = vertex2[3]; 00444 Brush[1].Polygon[4].Vertex[1] = vertex2[2]; 00445 Brush[1].Polygon[4].Vertex[2] = vertex2[6]; 00446 Brush[1].Polygon[4].Vertex[3] = vertex2[7]; 00447 Brush[1].Polygon[4].Vertex[0].u = 0.0; 00448 Brush[1].Polygon[4].Vertex[0].v = 0.0; 00449 Brush[1].Polygon[4].Vertex[1].u = 1.0; 00450 Brush[1].Polygon[4].Vertex[1].v = 0.0; 00451 Brush[1].Polygon[4].Vertex[2].u = 1.0; 00452 Brush[1].Polygon[4].Vertex[2].v = 1.0; 00453 Brush[1].Polygon[4].Vertex[3].u = 0.0; 00454 Brush[1].Polygon[4].Vertex[3].v = 1.0; 00455 Brush[1].Polygon[4].Vertex[0].polyNumber = 18; 00456 Brush[1].Polygon[4].Vertex[1].polyNumber = 18; 00457 Brush[1].Polygon[4].Vertex[2].polyNumber = 18; 00458 Brush[1].Polygon[4].Vertex[3].polyNumber = 18; 00459 Brush[1].Polygon[4].Texture = texture[10].TexID; 00460 00461 //Bottom 00462 Brush[1].Polygon[5].Vertex[0] = vertex2[5]; 00463 Brush[1].Polygon[5].Vertex[1] = vertex2[1]; 00464 Brush[1].Polygon[5].Vertex[2] = vertex2[0]; 00465 Brush[1].Polygon[5].Vertex[3] = vertex2[4]; 00466 Brush[1].Polygon[5].Vertex[0].u = 0.0; 00467 Brush[1].Polygon[5].Vertex[0].v = 0.0; 00468 Brush[1].Polygon[5].Vertex[1].u = 1.0; 00469 Brush[1].Polygon[5].Vertex[1].v = 0.0; 00470 Brush[1].Polygon[5].Vertex[2].u = 1.0; 00471 Brush[1].Polygon[5].Vertex[2].v = 1.0; 00472 Brush[1].Polygon[5].Vertex[3].u = 0.0; 00473 Brush[1].Polygon[5].Vertex[3].v = 1.0; 00474 Brush[1].Polygon[5].Vertex[0].polyNumber = 19; 00475 Brush[1].Polygon[5].Vertex[1].polyNumber = 19; 00476 Brush[1].Polygon[5].Vertex[2].polyNumber = 19; 00477 Brush[1].Polygon[5].Vertex[3].polyNumber = 19; 00478 Brush[1].Polygon[5].Texture = texture[10].TexID; 00479 00480 for (int loop = 0; loop < Brush[1].numPolygons; loop++) 00481 { 00482 Brush[1].Polygon[loop].SetNormal(); 00483 } 00484 00485 // Set brush 3 polygons 00486 00487 //Front 00488 Brush[2].Polygon[0].Vertex[0] = vertex3[0]; 00489 Brush[2].Polygon[0].Vertex[1] = vertex3[1]; 00490 Brush[2].Polygon[0].Vertex[2] = vertex3[2]; 00491 Brush[2].Polygon[0].Vertex[3] = vertex3[3]; 00492 Brush[2].Polygon[0].Vertex[0].u = 0.0; 00493 Brush[2].Polygon[0].Vertex[0].v = 0.0; 00494 Brush[2].Polygon[0].Vertex[1].u = 1.0; 00495 Brush[2].Polygon[0].Vertex[1].v = 0.0; 00496 Brush[2].Polygon[0].Vertex[2].u = 1.0; 00497 Brush[2].Polygon[0].Vertex[2].v = 1.0; 00498 Brush[2].Polygon[0].Vertex[3].u = 0.0; 00499 Brush[2].Polygon[0].Vertex[3].v = 1.0; 00500 Brush[2].Polygon[0].Vertex[0].polyNumber = 14; 00501 Brush[2].Polygon[0].Vertex[1].polyNumber = 14; 00502 Brush[2].Polygon[0].Vertex[2].polyNumber = 14; 00503 Brush[2].Polygon[0].Vertex[3].polyNumber = 14; 00504 Brush[2].Polygon[0].Texture = texture[10].TexID; 00505 00506 //Back 00507 Brush[2].Polygon[1].Vertex[0] = vertex3[5]; 00508 Brush[2].Polygon[1].Vertex[1] = vertex3[4]; 00509 Brush[2].Polygon[1].Vertex[2] = vertex3[7]; 00510 Brush[2].Polygon[1].Vertex[3] = vertex3[6]; 00511 Brush[2].Polygon[1].Vertex[0].u = 0.0; 00512 Brush[2].Polygon[1].Vertex[0].v = 0.0; 00513 Brush[2].Polygon[1].Vertex[1].u = 1.0; 00514 Brush[2].Polygon[1].Vertex[1].v = 0.0; 00515 Brush[2].Polygon[1].Vertex[2].u = 1.0; 00516 Brush[2].Polygon[1].Vertex[2].v = 1.0; 00517 Brush[2].Polygon[1].Vertex[3].u = 0.0; 00518 Brush[2].Polygon[1].Vertex[3].v = 1.0; 00519 Brush[2].Polygon[1].Vertex[0].polyNumber = 15; 00520 Brush[2].Polygon[1].Vertex[1].polyNumber = 15; 00521 Brush[2].Polygon[1].Vertex[2].polyNumber = 15; 00522 Brush[2].Polygon[1].Vertex[3].polyNumber = 15; 00523 Brush[2].Polygon[1].Texture = texture[10].TexID; 00524 00525 //Left 00526 Brush[2].Polygon[2].Vertex[0] = vertex3[4]; 00527 Brush[2].Polygon[2].Vertex[1] = vertex3[0]; 00528 Brush[2].Polygon[2].Vertex[2] = vertex3[3]; 00529 Brush[2].Polygon[2].Vertex[3] = vertex3[7]; 00530 Brush[2].Polygon[2].Vertex[0].u = 0.0; 00531 Brush[2].Polygon[2].Vertex[0].v = 0.0; 00532 Brush[2].Polygon[2].Vertex[1].u = 1.0; 00533 Brush[2].Polygon[2].Vertex[1].v = 0.0; 00534 Brush[2].Polygon[2].Vertex[2].u = 1.0; 00535 Brush[2].Polygon[2].Vertex[2].v = 1.0; 00536 Brush[2].Polygon[2].Vertex[3].u = 0.0; 00537 Brush[2].Polygon[2].Vertex[3].v = 1.0; 00538 Brush[2].Polygon[2].Vertex[0].polyNumber = 16; 00539 Brush[2].Polygon[2].Vertex[1].polyNumber = 16; 00540 Brush[2].Polygon[2].Vertex[2].polyNumber = 16; 00541 Brush[2].Polygon[2].Vertex[3].polyNumber = 16; 00542 Brush[2].Polygon[2].Texture = texture[10].TexID; 00543 00544 //Right 00545 Brush[2].Polygon[3].Vertex[0] = vertex3[1]; 00546 Brush[2].Polygon[3].Vertex[1] = vertex3[5]; 00547 Brush[2].Polygon[3].Vertex[2] = vertex3[6]; 00548 Brush[2].Polygon[3].Vertex[3] = vertex3[2]; 00549 Brush[2].Polygon[3].Vertex[0].u = 0.0; 00550 Brush[2].Polygon[3].Vertex[0].v = 0.0; 00551 Brush[2].Polygon[3].Vertex[1].u = 1.0; 00552 Brush[2].Polygon[3].Vertex[1].v = 0.0; 00553 Brush[2].Polygon[3].Vertex[2].u = 1.0; 00554 Brush[2].Polygon[3].Vertex[2].v = 1.0; 00555 Brush[2].Polygon[3].Vertex[3].u = 0.0; 00556 Brush[2].Polygon[3].Vertex[3].v = 1.0; 00557 Brush[2].Polygon[3].Vertex[0].polyNumber = 17; 00558 Brush[2].Polygon[3].Vertex[1].polyNumber = 17; 00559 Brush[2].Polygon[3].Vertex[2].polyNumber = 17; 00560 Brush[2].Polygon[3].Vertex[3].polyNumber = 17; 00561 Brush[2].Polygon[3].Texture = texture[10].TexID; 00562 00563 //Top 00564 Brush[2].Polygon[4].Vertex[0] = vertex3[3]; 00565 Brush[2].Polygon[4].Vertex[1] = vertex3[2]; 00566 Brush[2].Polygon[4].Vertex[2] = vertex3[6]; 00567 Brush[2].Polygon[4].Vertex[3] = vertex3[7]; 00568 Brush[2].Polygon[4].Vertex[0].u = 0.0; 00569 Brush[2].Polygon[4].Vertex[0].v = 0.0; 00570 Brush[2].Polygon[4].Vertex[1].u = 1.0; 00571 Brush[2].Polygon[4].Vertex[1].v = 0.0; 00572 Brush[2].Polygon[4].Vertex[2].u = 1.0; 00573 Brush[2].Polygon[4].Vertex[2].v = 1.0; 00574 Brush[2].Polygon[4].Vertex[3].u = 0.0; 00575 Brush[2].Polygon[4].Vertex[3].v = 1.0; 00576 Brush[2].Polygon[4].Vertex[0].polyNumber = 18; 00577 Brush[2].Polygon[4].Vertex[1].polyNumber = 18; 00578 Brush[2].Polygon[4].Vertex[2].polyNumber = 18; 00579 Brush[2].Polygon[4].Vertex[3].polyNumber = 18; 00580 Brush[2].Polygon[4].Texture = texture[10].TexID; 00581 00582 //Bottom 00583 Brush[2].Polygon[5].Vertex[0] = vertex3[5]; 00584 Brush[2].Polygon[5].Vertex[1] = vertex3[1]; 00585 Brush[2].Polygon[5].Vertex[2] = vertex3[0]; 00586 Brush[2].Polygon[5].Vertex[3] = vertex3[4]; 00587 Brush[2].Polygon[5].Vertex[0].u = 0.0; 00588 Brush[2].Polygon[5].Vertex[0].v = 0.0; 00589 Brush[2].Polygon[5].Vertex[1].u = 1.0; 00590 Brush[2].Polygon[5].Vertex[1].v = 0.0; 00591 Brush[2].Polygon[5].Vertex[2].u = 1.0; 00592 Brush[2].Polygon[5].Vertex[2].v = 1.0; 00593 Brush[2].Polygon[5].Vertex[3].u = 0.0; 00594 Brush[2].Polygon[5].Vertex[3].v = 1.0; 00595 Brush[2].Polygon[5].Vertex[0].polyNumber = 19; 00596 Brush[2].Polygon[5].Vertex[1].polyNumber = 19; 00597 Brush[2].Polygon[5].Vertex[2].polyNumber = 19; 00598 Brush[2].Polygon[5].Vertex[3].polyNumber = 19; 00599 Brush[2].Polygon[5].Texture = texture[10].TexID; 00600 00601 for (int loop = 0; loop < Brush[2].numPolygons; loop++) 00602 { 00603 Brush[2].Polygon[loop].SetNormal(); 00604 } 00605 } |
|
|
|
|
|
|
|
|
|
Definition at line 16 of file brush.cpp. Referenced by ResetBrushes(). |
|
Definition at line 7 of file brush.cpp. Referenced by CreateBrushSet(). |
|
|
|
|
|
|
|
|
|
|