#include <collision.h>
Public Attributes | |
VECTOR | velocity |
VECTOR | sourcePoint |
VECTOR | eRadius |
VECTOR | lastSafePosition |
bool | stuck |
bool | foundCollision |
float | nearestDistance |
VECTOR | nearestSphereIntersectionPoint |
VECTOR | nearestTriangleIntersectionPoint |
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Definition at line 23 of file collision.h. Referenced by CheckForCollision(), and DrawGLScene(). |
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Definition at line 30 of file collision.h. Referenced by CheckForCollision(). |
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Definition at line 26 of file collision.h. |
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Definition at line 31 of file collision.h. Referenced by CheckForCollision(). |
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Definition at line 32 of file collision.h. Referenced by CheckForCollision(). |
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Definition at line 33 of file collision.h. Referenced by CheckForCollision(). |
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Definition at line 20 of file collision.h. Referenced by CheckForCollision(), and DrawGLScene(). |
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Definition at line 27 of file collision.h. |
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Definition at line 19 of file collision.h. Referenced by CheckForCollision(), and DrawGLScene(). |