#include <vertex.h>
Public Methods | |
VERTEX (VECTOR scoords, VECTOR snormal) | |
VERTEX (float sx=0, float sy=0, float sz=0, float snx=0, float sny=0, float snz=0) | |
~VERTEX () | |
Public Attributes | |
int | polyNumber |
VECTOR | coords |
VECTOR | normal |
float | u |
float | v |
|
Definition at line 5 of file vertex.cpp. References coords, and normal.
|
|
Definition at line 11 of file vertex.cpp. References coords, normal, VECTOR::x, VECTOR::y, and VECTOR::z.
|
|
Definition at line 21 of file vertex.cpp.
00022 { 00023 } |
|
Definition at line 16 of file vertex.h. Referenced by CheckForCollision(), CheckForParticleCollision(), ClassifyInvertedPortal(), ClassifyPolygon(), ClassifyPortal(), CreateDecal(), CreateLargePortal(), CreateLightmaps(), CSGClipPolygon(), FindCurrentLeaf(), FindVisibleLeaves(), GetEdgeIntersection(), PORTAL::GetNormal(), POLYGON::GetNormal(), InitGL(), InitializeBullets(), InvertPortals(), line_plane_collision(), POLYGON::POLYGON::operator==(), RenderBSP(), RenderBulletDecal(), RenderBurnDecal(), RenderTexturedBrush(), RenderWireframeBrush(), Set1stVertices(), Set2ndVertices(), Set3rdVertices(), SetGLVertices(), PORTAL::SetNormal(), POLYGON::SetNormal(), SplitPolygon(), SplitPortal(), SplitTriangle(), UpdateBullets(), and VERTEX(). |
|
Definition at line 17 of file vertex.h. Referenced by CheckForParticleCollision(), CreateDecal(), CSGClipPolygon(), GetNorm(), line_plane_collision(), POLYGON::POLYGON::operator==(), RenderBSP(), RenderTexturedBrush(), PORTAL::SetNormal(), POLYGON::SetNormal(), UpdateBullets(), and VERTEX(). |
|
Definition at line 15 of file vertex.h. Referenced by SetBrushPolygons(), and SplitPolygon(). |
|
Definition at line 18 of file vertex.h. Referenced by InitializeBullets(), POLYGON::POLYGON::operator==(), RenderBSP(), RenderTexturedBrush(), SetBrushPolygons(), SetGLWorld(), SplitPolygon(), and SplitTriangle(). |
|
Definition at line 19 of file vertex.h. Referenced by InitializeBullets(), POLYGON::POLYGON::operator==(), RenderBSP(), RenderTexturedBrush(), SetBrushPolygons(), SetGLWorld(), SplitPolygon(), and SplitTriangle(). |