AxisAngleToQuat(VECTOR axis, float theta) | QUAT | |
CopyQuat(QUAT q) | QUAT | |
EulerToQuat(float pitch, float yaw, float roll) | QUAT | |
MagnitudeQuat() | QUAT | |
MatrixToQuat(float m[4][4]) | QUAT | |
MultQuat(QUAT q) | QUAT | |
NormaliseQuat() | QUAT | |
QUAT(float sx=0, float sy=0, float sz=0, float sw=1) | QUAT | |
Reset() | QUAT | |
Set(float sx, float sy, float sz, float sw) | QUAT | [inline] |
w | QUAT | |
x | QUAT | |
y | QUAT | |
z | QUAT | |
~QUAT() | QUAT |