Add(ParticleSystem *PartSys) | ParticleManager | |
numSystems | ParticleManager | |
ParticleManager() | ParticleManager | [inline] |
Remove(int Id) | ParticleManager | |
RemoveType(ParticleType Type) | ParticleManager | |
Render(int nodeid) | ParticleManager | |
SetBlendMode(int Id, int BlendMode) | ParticleManager | |
SetId(int Id, int newId) | ParticleManager | |
SetTextureId(int Id, unsigned int TexID) | ParticleManager | |
SetType(int Id, ParticleType Type) | ParticleManager | |
SetVisibility(int Id, bool State) | ParticleManager | |
SystemList | ParticleManager | |
ToggleVisibility(int Id) | ParticleManager | |
Update() | ParticleManager | |
~ParticleManager() | ParticleManager | [inline] |