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texture.h

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00001 // Texture Class    by Alan Baylis 2001
00002 
00003 #ifndef TextureH
00004 #define TextureH
00005 
00006 #include <windows.h>
00007 #include "shared.h"
00008 
00009 class TEXTURE
00010 {
00011 public:
00012     TEXTURE();
00013       ~TEXTURE();
00014 
00015         bool LoadTGA();
00016 
00017       char TexName[256];
00018         GLubyte* ImageData;                                                     // Image Data (Up To 32 Bits)
00019         GLuint  Bpp;                                                            // Image Color Depth In Bits Per Pixel
00020         GLuint  Width;                                                          // Image Width
00021         GLuint  Height;                                                         // Image Height
00022         GLuint  TexID;                                                          // Texture ID Used To Select A Texture
00023       float Vertex1_x;
00024       float Vertex1_y;
00025       float Vertex2_x;
00026       float Vertex2_y;
00027       float Vertex3_x;
00028       float Vertex3_y;
00029 };
00030 
00031 #endif
00032 

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