Cameras
By Alan Baylis 28/04/2001
This example program builds on the template demo and adds an object base class and a derived camera class. The camera class uses quaternions for rotations which allow 6 degrees of
movement. Using the method in this example you can create almost unlimited cameras and cycle through each of them.
Updated 20/12/2002:
The camera demo now allows you to switch between the camera with 6dof and a Quake style camera by pressing the M key. It doesn't switch modes smoothly though which is something I will work on at a later date.