#include <light.h>
Inheritance diagram for LIGHT:

Public Methods | |
| LIGHT () | |
| ~LIGHT () | |
| void | Reset () |
| void | Update () |
| void | Apply () |
Public Attributes | |
| int | LightNumber |
| float | Ambient [4] |
| float | Diffuse [4] |
| float | Specular [4] |
| bool | SpotLight |
| VECTOR | SpotDirection |
| float | SpotExponent |
| float | SpotCutoff |
| float | Constant |
| float | Linear |
| float | Quadratic |
| float | GlobalAmbient [4] |
| bool | Positional |
| bool | LocalViewer |
| bool | TwoSided |
|
|
Definition at line 5 of file light.cpp.
00006 {
00007 }
|
|
|
Definition at line 9 of file light.cpp.
00010 {
00011 }
|
|
|
Definition at line 64 of file light.cpp. References LightNumber, OBJECT::Position, Positional, OBJECT::UpdatePosition(), VECTOR::x, VECTOR::y, and VECTOR::z. Referenced by DrawGLScene().
00065 {
00066 UpdatePosition();
00067 float LightPosition[] = {Position.x, Position.y, Position.z, (float)Positional};
00068 glLightfv(GL_LIGHT[LightNumber], GL_POSITION, LightPosition);
00069 }
|
|
|
Reimplemented from OBJECT. Definition at line 13 of file light.cpp. References Ambient, Constant, OBJECT::Delta_x, OBJECT::Delta_y, OBJECT::Delta_z, Diffuse, OBJECT::GetZUnit(), GlobalAmbient, LightNumber, Linear, LocalViewer, OBJECT::Movement_x, OBJECT::Movement_y, OBJECT::Movement_z, OBJECT::Orientation, OBJECT::Position, Positional, Quadratic, QUAT::Reset(), VECTOR::Set(), Specular, SpotCutoff, SpotDirection, SpotExponent, SpotLight, TwoSided, VECTOR::x, VECTOR::y, and VECTOR::z. Referenced by SetGLLighting().
00014 {
00015 Orientation.Reset();
00016 Position.Set(2.0, 2.0, 3.0);
00017 Delta_x = 0.0;
00018 Delta_y = 0.0;
00019 Delta_z = 0.0;
00020 Movement_x = 0.0;
00021 Movement_y = 0.0;
00022 Movement_z = 0.0;
00023 Ambient[0] = 0.0;
00024 Ambient[1] = 0.0;
00025 Ambient[2] = 0.0;
00026 Ambient[3] = 1.0;
00027 Diffuse[0] = 1.0;
00028 Diffuse[1] = 1.0;
00029 Diffuse[2] = 1.0;
00030 Diffuse[3] = 1.0;
00031 Specular[0] = 1.0;
00032 Specular[1] = 1.0;
00033 Specular[2] = 1.0;
00034 Specular[3] = 1.0;
00035 SpotLight = GL_FALSE;
00036 SpotDirection = GetZUnit();
00037 SpotExponent = 0.0;
00038 SpotCutoff = 180.0;
00039 Constant = 1.0;
00040 Linear = 0.0;
00041 Quadratic = 0.0;
00042 GlobalAmbient[0] = 0.2;
00043 GlobalAmbient[1] = 0.2;
00044 GlobalAmbient[2] = 0.2;
00045 GlobalAmbient[3] = 1.0;
00046 Positional = GL_FALSE;
00047 LocalViewer = GL_FALSE;
00048 TwoSided = GL_FALSE;
00049 float LightPosition[] = {Position.x, Position.y, Position.z, (float)Positional};
00050 glLightfv(GL_LIGHT[LightNumber], GL_POSITION, LightPosition);
00051 glLightfv(GL_LIGHT[LightNumber], GL_AMBIENT, Ambient);
00052 glLightfv(GL_LIGHT[LightNumber], GL_DIFFUSE, Diffuse);
00053 glLightfv(GL_LIGHT[LightNumber], GL_SPECULAR, Specular);
00054 glEnable(GL_LIGHT[LightNumber]);
00055 }
|
|
|
Definition at line 57 of file light.cpp. References Ambient, Diffuse, LightNumber, and Specular.
00058 {
00059 glLightfv(GL_LIGHT[LightNumber], GL_AMBIENT, Ambient);
00060 glLightfv(GL_LIGHT[LightNumber], GL_DIFFUSE, Diffuse);
00061 glLightfv(GL_LIGHT[LightNumber], GL_SPECULAR, Specular);
00062 }
|
|
|
|
|
|
Definition at line 29 of file light.h. Referenced by Reset(). |
|
|
|
|
|
Definition at line 32 of file light.h. Referenced by Reset(). |
|
|
Definition at line 21 of file light.h. Referenced by Apply(), Reset(), SetGLLighting(), and Update(). |
|
|
Definition at line 30 of file light.h. Referenced by Reset(). |
|
|
Definition at line 34 of file light.h. Referenced by Reset(). |
|
|
|
|
|
Definition at line 31 of file light.h. Referenced by Reset(). |
|
|
|
|
|
Definition at line 28 of file light.h. Referenced by Reset(). |
|
|
Definition at line 26 of file light.h. Referenced by Reset(). |
|
|
Definition at line 27 of file light.h. Referenced by Reset(). |
|
|
Definition at line 25 of file light.h. Referenced by Reset(). |
|
|
Definition at line 35 of file light.h. Referenced by Reset(). |
1.2.15