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vector.cpp

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00001 #include <windows.h>
00002 
00003 
00004 #include "vector.h"
00005 
00006 VECTOR::VECTOR(float sx, float sy, float sz)
00007 :
00008     x(sx),
00009     y(sy),
00010     z(sz)
00011 {
00012 }
00013 
00014 VECTOR::~VECTOR()
00015 {
00016 }
00017 
00018 void VECTOR::Set()
00019 {
00020     x = 0;
00021     y = 0;
00022     z = 0;
00023 }
00024 
00025 float VECTOR::MagnitudeVector()
00026 {
00027   return(sqrt(x*x+y*y+z*z));
00028 }
00029 
00030 VECTOR VECTOR::NormaliseVector()
00031 {
00032   VECTOR vec;
00033   float temp = MagnitudeVector();
00034   vec.x = x / temp;
00035   vec.y = y / temp;
00036   vec.z = z / temp;
00037   return vec;
00038 }
00039 
00040 float VECTOR::DotProduct(VECTOR vect)
00041 {
00042       float dot;
00043       dot = vect.x * x + vect.y * y + vect.z * z;
00044       return dot;
00045 }
00046 
00047 VECTOR VECTOR::CrossProduct(VECTOR vect)
00048 {
00049       VECTOR temp = *this;
00050       x = vect.y * temp.z - vect.z * temp.y;
00051       y = vect.z * temp.x - vect.x * temp.z;
00052       z = vect.x * temp.y - vect.y * temp.x;
00053         return temp;
00054 }

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