#include <matrix.h>
Public Methods | |
| MATRIX () | |
| ~MATRIX () | |
| void | LoadIdentity () |
| void | CopyMatrix (float m[16]) |
| void | MultMatrix (float m[16]) |
| void | MatrixInverse () |
| void | MatrixFromAxisAngle (VECTOR axis, float theta) |
| void | QuatToMatrix (QUAT quat) |
Public Attributes | |
| float | Element [16] |
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Definition at line 6 of file matrix.cpp. References LoadIdentity().
00007 {
00008 LoadIdentity();
00009 }
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Definition at line 11 of file matrix.cpp.
00012 {
00013 }
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Definition at line 38 of file matrix.cpp. References Element. Referenced by MatrixInverse().
00039 {
00040 Element[0 ] = m[0 ];
00041 Element[1 ] = m[1 ];
00042 Element[2 ] = m[2 ];
00043 Element[3 ] = m[3 ];
00044 Element[4 ] = m[4 ];
00045 Element[5 ] = m[5 ];
00046 Element[6 ] = m[6 ];
00047 Element[7 ] = m[7 ];
00048 Element[8 ] = m[8 ];
00049 Element[9 ] = m[9 ];
00050 Element[10] = m[10];
00051 Element[11] = m[11];
00052 Element[12] = m[12];
00053 Element[13] = m[13];
00054 Element[14] = m[14];
00055 Element[15] = m[15];
00056 }
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Definition at line 15 of file matrix.cpp. References Element. Referenced by MATRIX(), and CAMERA::Reset().
00016 {
00017 Element[0]=1.0f;
00018 Element[1]=0.0f;
00019 Element[2]=0.0f;
00020 Element[3]=0.0f;
00021
00022 Element[4]=0.0f;
00023 Element[5]=1.0f;
00024 Element[6]=0.0f;
00025 Element[7]=0.0f;
00026
00027 Element[8]=0.0f;
00028 Element[9]=0.0f;
00029 Element[10]=1.0f;
00030 Element[11]=0.0f;
00031
00032 Element[12]=0.0f;
00033 Element[13]=0.0f;
00034 Element[14]=0.0f;
00035 Element[15]=1.0f;
00036 }
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Definition at line 168 of file matrix.cpp. References Element, QUAT::w, VECTOR::x, QUAT::x, VECTOR::y, QUAT::y, VECTOR::z, and QUAT::z.
00169 {
00170 QUAT q;
00171 float halfTheta = theta * 0.5;
00172 float cosHalfTheta = cos(halfTheta);
00173 float sinHalfTheta = sin(halfTheta);
00174 float xs, ys, zs, wx, wy, wz, xx, xy, xz, yy, yz, zz;
00175 q.x = axis.x * sinHalfTheta;
00176 q.y = axis.y * sinHalfTheta;
00177 q.z = axis.z * sinHalfTheta;
00178 q.w = cosHalfTheta;
00179 xs = q.x * 2; ys = q.y * 2; zs = q.z * 2;
00180 wx = q.w * xs; wy = q.w * ys; wz = q.w * zs;
00181 xx = q.x * xs; xy = q.x * ys; xz = q.x * zs;
00182 yy = q.y * ys; yz = q.y * zs; zz = q.z * zs;
00183 Element[0] = 1 - (yy + zz);
00184 Element[1] = xy - wz;
00185 Element[2] = xz + wy;
00186 Element[4] = xy + wz;
00187 Element[5] = 1 - (xx + zz);
00188 Element[6] = yz - wx;
00189 Element[8] = xz - wy;
00190 Element[9] = yz + wx;
00191 Element[10] = 1 - (xx + yy);
00192 Element[12] = Element[13] = Element[14] = Element[3] = Element[7] = Element[11] = 0;
00193 Element[15] = 1;
00194 }
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Definition at line 145 of file matrix.cpp. References CopyMatrix(), and Element. Referenced by CAMERA::Apply().
00146 {
00147 MATRIX temp;
00148
00149 temp.CopyMatrix(this->Element);
00150
00151 Element[0 ] = temp.Element[0 ];
00152 Element[1 ] = temp.Element[4 ];
00153 Element[2 ] = temp.Element[8 ];
00154
00155 Element[4 ] = temp.Element[1 ];
00156 Element[5 ] = temp.Element[5 ];
00157 Element[6 ] = temp.Element[9 ];
00158
00159 Element[8 ] = temp.Element[2 ];
00160 Element[9 ] = temp.Element[6 ];
00161 Element[10] = temp.Element[10];
00162
00163 Element[12] *= -1.0f;
00164 Element[13] *= -1.0f;
00165 Element[14] *= -1.0f;
00166 }
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Definition at line 196 of file matrix.cpp. References Element, QUAT::w, QUAT::x, QUAT::y, and QUAT::z. Referenced by CAMERA::Apply().
00197 {
00198 float wx, wy, wz, xx, yy, yz, xy, xz, zz, x2, y2, z2;
00199 // calculate coefficients
00200 x2 = quat.x + quat.x;
00201 y2 = quat.y + quat.y;
00202 z2 = quat.z + quat.z;
00203 xx = quat.x * x2;
00204 xy = quat.x * y2;
00205 xz = quat.x * z2;
00206 yy = quat.y * y2;
00207 yz = quat.y * z2;
00208 zz = quat.z * z2;
00209 wx = quat.w * x2;
00210 wy = quat.w * y2;
00211 wz = quat.w * z2;
00212 Element[0] = 1.0 - (yy + zz);
00213 Element[1] = xy - wz;
00214 Element[2] = xz + wy;
00215 Element[3] = 0.0;
00216 Element[4] = xy + wz;
00217 Element[5] = 1.0 - (xx + zz);
00218 Element[6] = yz - wx;
00219 Element[7] = 0.0;
00220 Element[8] = xz - wy;
00221 Element[9] = yz + wx;
00222 Element[10] = 1.0 - (xx + yy);
00223 Element[11] = 0.0;
00224 Element[12] = 0;
00225 Element[13] = 0;
00226 Element[14] = 0;
00227 Element[15] = 1;
00228 }
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Definition at line 22 of file matrix.h. Referenced by CAMERA::Apply(), CopyMatrix(), DrawHalo(), DrawSplines(), LoadIdentity(), MatrixFromAxisAngle(), MatrixInverse(), and QuatToMatrix(). |
1.2.15