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general.h

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00001 #ifndef GENERAL_H
00002 #define GENERAL_H
00003 
00004 #include "shared.h"
00005 #include "polygon.h"
00006 #include "texture.h"
00007 #include "camera.h"
00008 #include "light.h"
00009 #include "bspline.h"
00010 #include "bsp.h"
00011 #include "tll.h"
00012 
00013 int SphereInFrustum(VECTOR point, float radius);
00014 bool PointInFrustum(VECTOR point);
00015 void ExtractFrustum();
00016 void AddSpline(int Number, LinkedList<SPLINE>& SplineList);
00017 void DeleteSpline(int Number, LinkedList<SPLINE>& SplineList);
00018 int LoadSplines(char* SplineFileName, CAMERA* camera, LIGHT* light);
00019 void SetSplines(LinkedList<SPLINE> &);
00020 void SetGLLighting(LIGHT *);
00021 void SetGLCamera(CAMERA *);
00022 void SetGLVertices(VERTEX *);
00023 void SetGLWorld(POLYGON *, TEXTURE *, VERTEX *);
00024 void SetGLProperties();
00025 void SetGLProjection(int Width, int Height);
00026 void SetGLView(int Width, int Height);
00027 void SetGLMaterial();
00028 int SetGLTexture(TEXTURE *);
00029 void DrawMyText();
00030 void DrawGrid();
00031 void DrawWorld(BSP_node *);
00032 void DrawSphere();
00033 void DrawGreenSphere();
00034 void DrawLightSphere(LIGHT *);
00035 void DrawCone();
00036 float GetTimePassed(float &, int, float *);
00037 bool CheckClipPlanes(CAMERA Camera, VECTOR Vect);
00038 void DrawHalo(TEXTURE* texture, LIGHT* light, CAMERA* camera);
00039 void DrawFire(TEXTURE* texture, LIGHT* light, CAMERA* camera);
00040 void DrawBillboards(TEXTURE* texture, LIGHT* light, CAMERA* camera);
00041 
00042 #endif //GENERAL_H

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