#include <windows.h>#include "shared.h"#include "general.h"#include "listnode.h"#include "locmath.h"#include "vector.h"#include "vertex.h"#include "quat.h"#include "matrix.h"#include "texture.h"#include "polygon.h"#include "tll.h"#include "plane.h"#include "object.h"#include "camera.h"#include "light.h"#include "collision.h"#include "glfont.h"#include "bspline.h"#include "bsp.h"#include "portal.h"#include "pvs.h"#include "tga.h"#include "lightmap.h"#include "winfuncs.h"#include "console.h"#include "log.h"#include "bass.h"#include "sound.h"#include "mmgr.h"#include "resource.rh"Go to the source code of this file.
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Definition at line 253 of file main.cpp. References LIGHT::Apply(), bsplinepoint(), CalculatePVS(), channel_carhorn, channel_engine, CheckForCollision(), CountVisibleLeaves(), currentCamera, currentleaf, DrawMyText(), DrawSplines(), DrawWorld(), CollisionPacket::eRadius, ExtractFrustum(), FindCurrentLeaf(), LinkedList< T >::Get(), numleavesvisible, numLights, OBJECT::Position, CollisionPacket::sourcePoint, SphereSector, UpdateChannel(), UpdateListener(), CollisionPacket::velocity, VECTOR::x, VECTOR::y, and VECTOR::z. Referenced by WinMain(), and WndProc().
00254 {
00255 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
00256
00257 LastCam = camera[currentCamera];
00258 camera[currentCamera].Update();
00259
00260 CollisionPacket cp;
00261 cp.eRadius.x = 1.0;
00262 cp.eRadius.y = 1.0;
00263 cp.eRadius.z = 1.0;
00264 cp.sourcePoint.x = LastCam.Position.x;
00265 cp.sourcePoint.y = LastCam.Position.y;
00266 cp.sourcePoint.z = LastCam.Position.z;
00267 cp.velocity.x = camera[currentCamera].Position.x - LastCam.Position.x;
00268 cp.velocity.y = camera[currentCamera].Position.y - LastCam.Position.y;
00269 cp.velocity.z = camera[currentCamera].Position.z - LastCam.Position.z;
00270 CheckForCollision(polygon, &camera[currentCamera].Position, &cp);
00271
00272 camera[currentCamera].Apply();
00273
00274 for(int loop = 0; loop <= numLights; loop++)
00275 light[loop].Apply();
00276
00277 currentleaf = FindCurrentLeaf(camera[currentCamera].Position, root);
00278
00279 ExtractFrustum();
00280 CalculatePVS(currentleaf);
00281 numleavesvisible = CountVisibleLeaves();
00282
00283 UpdateListener(); // Update the listener's position, etc
00284
00285 VECTOR LastSpherePosition = SpherePosition;
00286 VECTOR SphereVelocity;
00287 spline = SplineList.Get(1); // Get the spline from the linked list
00288 SpherePosition = bsplinepoint(spline); // Set the sphere (sound source) position
00289 SphereSector = FindCurrentLeaf(SpherePosition, root); // Find the spheres sector for rendering
00290 SphereVelocity.x = SpherePosition.x - LastSpherePosition.x; // Find the velocity
00291 SphereVelocity.y = SpherePosition.y - LastSpherePosition.y;
00292 SphereVelocity.z = SpherePosition.z - LastSpherePosition.z;
00293
00294 UpdateChannel(channel_engine, &SpherePosition, NULL, &SphereVelocity); // Update the engine sound
00295 UpdateChannel(channel_carhorn, &camera[currentCamera].Position, NULL, NULL); // Update the car horn sound
00296
00297 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
00298 DrawWorld(root);
00299 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
00300
00301 DrawSplines(SplineList); // Required to update the sphere position
00302
00303 DrawMyText(); // Draw text last
00304 }
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Definition at line 165 of file main.cpp. References AddPortalsToLeaves(), ApplicationStartTime, BuildBSP(), BuiltBSP, cameraMode, CreateBSPLightmaps(), CreateSounds(), FindTruePortals(), glFontCreate(), InitializeBASS(), BSP_node::leaf, LoadBSPLightmaps(), MakeNodeLists(), MakePortalList(), Max_X, Max_Y, Max_Z, Min_X, Min_Y, Min_Z, BSP_node::nodeid, BSP_node::nodelightmaplist, BSP_node::nodepolylist, numPolygons, BSP_node::numpolys, SetGLCamera(), SetGLLighting(), SetGLMaterial(), SetGLProperties(), SetGLTexture(), SetGLWorld(), SetSplines(), SetStaticLights(), POLYGON::Vertex, BSP_node::visible, VERTEX::x, VERTEX::y, and VERTEX::z. Referenced by WinMain().
00166 {
00167 int ReturnValue;
00168
00169 InitializeBASS(); // Initialize the BASS sound system
00170 CreateSounds(); // Load the samples and create the channels
00171
00172 ApplicationStartTime = (float)GetTickCount();
00173 cameraMode = 0;
00174
00175 SetGLProperties();
00176 SetGLMaterial();
00177 SetGLLighting(light);
00178 SetGLCamera(camera);
00179 SetSplines(SplineList);
00180
00181 // Load the textures
00182 if (!SetGLTexture(texture))
00183 ReturnValue = 0;
00184 else
00185 ReturnValue = 1;
00186
00187 // Create the font texture
00188 glFontCreate(&myFont, "roman.glf", 600);
00189
00190 // Initialize world data
00191 SetGLWorld(polygon, texture, vertex);
00192
00193 // Find the bounding box of the data set
00194 Min_X = polygon[0].Vertex[0].x;
00195 Min_Y = polygon[0].Vertex[0].y;
00196 Min_Z = polygon[0].Vertex[0].z;
00197 Max_X = polygon[0].Vertex[0].x;
00198 Max_Y = polygon[0].Vertex[0].y;
00199 Max_Z = polygon[0].Vertex[0].z;
00200 for (int loop = 0; loop < numPolygons; loop++)
00201 {
00202 for (int i = 0; i < 3; i++)
00203 {
00204 if (polygon[loop].Vertex[i].x < Min_X )
00205 Min_X = polygon[loop].Vertex[i].x;
00206 if (polygon[loop].Vertex[i].y < Min_Y )
00207 Min_Y = polygon[loop].Vertex[i].y;
00208 if (polygon[loop].Vertex[i].z < Min_Z )
00209 Min_Z = polygon[loop].Vertex[i].z;
00210 if (polygon[loop].Vertex[i].x > Max_X )
00211 Max_X = polygon[loop].Vertex[i].x;
00212 if (polygon[loop].Vertex[i].y > Max_Y )
00213 Max_Y = polygon[loop].Vertex[i].y;
00214 if (polygon[loop].Vertex[i].z > Max_Z )
00215 Max_Z = polygon[loop].Vertex[i].z;
00216 }
00217 }
00218
00219 // BSP initialization
00220 for (int i = 0; i < numPolygons; i++)
00221 bsppolygon[i] = polygon[i];
00222
00223 root->nodeid = 0;
00224 root->leaf = 0;
00225 root->visible = 0;
00226 root->numpolys = numPolygons;
00227 root->nodepolylist = bsppolygon;
00228 root->nodelightmaplist = lightmap;
00229 BuildBSP(root);
00230 BuiltBSP = true;
00231
00232 // Portal Creation
00233 MakeNodeLists(root);
00234 MakePortalList();
00235 AddPortalsToLeaves(root);
00236 FindTruePortals(root);
00237
00238 // Initialize static lights
00239 SetStaticLights(staticlight);
00240
00241 // Create the lightmaps
00242 CreateBSPLightmaps(root);
00243 LoadBSPLightmaps(root);
00244
00245 return ReturnValue;
00246 }
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Definition at line 248 of file main.cpp. References SetGLView(). Referenced by WndProc().
00249 {
00250 SetGLView(Width, Height);
00251 }
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Definition at line 480 of file main.cpp. References AppDirectory, average, cameraMode, channel_carhorn, Console, currentCamera, currentLight, DialogInUse, DrawGLScene(), FALSE, g_hInst, GetTimePassed(), hDC, hRC, hWnd, InitGL(), key, lastmultiplier, lasttime, multiplier, numCameras, numLights, PlayChannel(), released_key, screen, showportals, step, TRUE, and WndProc().
00484 {
00485 MSG msg;
00486 g_hInst = hInstance;
00487 GetWindowRect(GetDesktopWindow(), &screen);
00488
00489 WNDCLASSEX wc;
00490 wc.cbSize = sizeof(WNDCLASSEX);
00491 wc.style = CS_HREDRAW | CS_VREDRAW | CS_DBLCLKS | CS_SAVEBITS;
00492 wc.lpfnWndProc = (WNDPROC) WndProc;
00493 wc.cbClsExtra = 0;
00494 wc.cbWndExtra = 0;
00495 wc.hInstance = hInstance;
00496 wc.hIcon = LoadIcon(hInstance, MAKEINTRESOURCE(IDI_MYICON));
00497 wc.hIconSm = LoadIcon(hInstance, MAKEINTRESOURCE(IDI_MYICON));
00498 wc.hCursor = LoadCursor(NULL, IDC_ARROW);
00499 wc.hbrBackground = NULL;
00500 wc.lpszMenuName = NULL;
00501 wc.lpszClassName = "OpenGL WinClass";
00502
00503
00504 if(!RegisterClassEx(&wc))
00505 {
00506 MessageBox(NULL,"Failed To Register The Window Class.","Error",MB_OK|MB_ICONERROR);
00507 return FALSE;
00508 }
00509
00510 hWnd = CreateWindowEx(
00511 WS_EX_LEFT,
00512 "OpenGL WinClass",
00513 "OpenGL & Win32 Tutorial No.15",
00514 WS_MAXIMIZE |
00515 WS_CLIPCHILDREN |
00516 WS_CLIPSIBLINGS |
00517 WS_POPUPWINDOW |
00518 WS_VISIBLE,
00519 0, 0,
00520 screen.right, screen.bottom,
00521 NULL,
00522 NULL,
00523 hInstance,
00524 NULL);
00525
00526 if(!hWnd)
00527 {
00528 MessageBox(NULL,"Window Creation Error.","Error",MB_OK|MB_ICONERROR);
00529 return FALSE;
00530 }
00531
00532 DEVMODE dmScreenSettings;
00533 memset(&dmScreenSettings, 0, sizeof(DEVMODE));
00534 dmScreenSettings.dmSize = sizeof(DEVMODE);
00535 dmScreenSettings.dmPelsWidth = screen.right;
00536 dmScreenSettings.dmPelsHeight = screen.bottom;
00537 dmScreenSettings.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT;
00538 ChangeDisplaySettings(&dmScreenSettings, CDS_FULLSCREEN);
00539
00540 ShowWindow(hWnd, SW_HIDE);
00541 GetCurrentDirectory(MAX_PATH, AppDirectory);
00542
00543 // Show sound device selection dialog
00544 DialogBox(hInstance, "DEVICE", hWnd, (DLGPROC)devicedialogproc);
00545
00546 Console.Open();
00547
00548 if(DialogBox(hInstance, "STARTDLG", hWnd, (DLGPROC)StartProc) == IDOK)
00549 {
00550 if (!InitGL(screen.right, screen.bottom))
00551 {
00552 SendMessage(hWnd, WM_CLOSE, 0, 0);
00553 }
00554 else
00555 {
00556 ShowWindow(hWnd, SW_SHOW);
00557 UpdateWindow(hWnd);
00558 SetFocus(hWnd);
00559 wglMakeCurrent(hDC,hRC);
00560 SetCursorPos((int)(screen.right * 0.5), (int)(screen.bottom * 0.5));
00561 ShowCursor(0);
00562 }
00563 }
00564 else
00565 {
00566 delete[] lightmap;
00567 delete[] staticlight;
00568 delete[] texture;
00569 delete[] vertex;
00570 delete[] camera;
00571 delete[] light;
00572 delete[] polygon;
00573 delete[] bsppolygon;
00574 delete root;
00575 PostQuitMessage(0);
00576 }
00577
00578 while (1)
00579 {
00580 while (PeekMessage(&msg, NULL, 0, 0, PM_NOREMOVE))
00581 {
00582 if (GetMessage(&msg, NULL, 0, 0))
00583 {
00584 TranslateMessage(&msg);
00585 DispatchMessage(&msg);
00586 }
00587 else
00588 {
00589 return TRUE;
00590 }
00591 }
00592
00593 if(!DialogInUse)
00594 {
00595 SetCursorPos((int)(screen.right * 0.5), (int)(screen.bottom * 0.5));
00596 DrawGLScene();
00597 glFlush();
00598 SwapBuffers(hDC);
00599 }
00600
00601 multiplier = GetTimePassed(lasttime, average, lastmultiplier);
00602 camera[currentCamera].Multiplier = multiplier;
00603 light[currentLight].Multiplier = multiplier;
00604
00605 if (key['C'] && released_key['C'] == 0)
00606 {
00607 if (currentCamera < numCameras)
00608 currentCamera++;
00609 else
00610 currentCamera = 0;
00611 released_key['C'] = 1;
00612 }
00613
00614 if (!key['C'])
00615 released_key['C'] = 0;
00616
00617 if (key['L'] && released_key['L'] == 0)
00618 {
00619 if (currentLight < numLights)
00620 currentLight++;
00621 else
00622 currentLight = 0;
00623 released_key['L'] = 1;
00624 }
00625
00626 if (!key['L'])
00627 released_key['L'] = 0;
00628
00629 if (key['P'] && released_key['P'] == 0)
00630 {
00631 if (showportals)
00632 showportals = 0;
00633 else
00634 showportals = 1;
00635 released_key['P'] = 1;
00636 }
00637
00638 if (!key['P'])
00639 released_key['P'] = 0;
00640
00641 if (key['M'] && released_key['M'] == 0)
00642 {
00643 if (cameraMode == 2)
00644 cameraMode = 0;
00645 else
00646 cameraMode = 2;
00647 released_key['M'] = 1;
00648 }
00649
00650 if (!key['M'])
00651 released_key['M'] = 0;
00652
00653 if (key[VK_RETURN] && released_key[VK_RETURN] == 0)
00654 {
00655 PlayChannel(channel_carhorn); // Play the sound on Enter keypress
00656 released_key[VK_RETURN] = 1;
00657 }
00658
00659 if (!key[VK_RETURN])
00660 released_key[VK_RETURN] = 0;
00661
00662 if (key[49])
00663 {
00664 step = 10.0;
00665 }
00666
00667 if (key[50])
00668 {
00669 step = 20.0;
00670 }
00671
00672 if (key[51])
00673 {
00674 step = 30.0;
00675 }
00676
00677 if (key[52])
00678 {
00679 step = 40.0;
00680 }
00681
00682 if (key[53])
00683 {
00684 step = 50.0;
00685 }
00686
00687 if (key[54])
00688 {
00689 step = 60.0;
00690 }
00691
00692 if (key[55])
00693 {
00694 step = 70.0;
00695 }
00696
00697 if (key[56])
00698 {
00699 step = 80.0;
00700 }
00701
00702 if (key[57])
00703 {
00704 step = 90.0;
00705 }
00706
00707 if (key[VK_NUMPAD6])
00708 {
00709 light[currentLight].Movement_x += step;
00710 }
00711
00712 if (key[VK_NUMPAD4])
00713 {
00714 light[currentLight].Movement_x -= step;
00715 }
00716
00717 if (key[VK_NUMPAD2])
00718 {
00719 light[currentLight].Movement_z += step;
00720 }
00721
00722 if (key[VK_NUMPAD8])
00723 {
00724 light[currentLight].Movement_z -= step;
00725 }
00726
00727 if (key[VK_NUMPAD7])
00728 {
00729 light[currentLight].Movement_y += step;
00730 }
00731
00732 if (key[VK_NUMPAD9])
00733 {
00734 light[currentLight].Movement_y -= step;
00735 }
00736
00737 if (key[VK_NUMPAD5] && released_key[VK_NUMPAD5] == 0)
00738 {
00739 if (light[currentLight].Positional == FALSE)
00740 light[currentLight].Positional = TRUE;
00741 else
00742 light[currentLight].Positional = FALSE;
00743 released_key[VK_NUMPAD5] = 1;
00744 }
00745
00746 if (!key[VK_NUMPAD5])
00747 released_key[VK_NUMPAD5] = 0;
00748
00749 if (key[VK_RIGHT])
00750 {
00751 camera[currentCamera].Movement_x += step;
00752 }
00753
00754 if (key[VK_LEFT])
00755 {
00756 camera[currentCamera].Movement_x -= step;
00757 }
00758
00759 if (key[VK_DOWN])
00760 {
00761 camera[currentCamera].Movement_z += step;
00762 }
00763
00764 if (key[VK_UP])
00765 {
00766 camera[currentCamera].Movement_z -= step;
00767 }
00768
00769 if (key[VK_PRIOR])
00770 {
00771 camera[currentCamera].Movement_y += step;
00772 }
00773
00774 if (key[VK_NEXT])
00775 {
00776 camera[currentCamera].Movement_y -= step;
00777 }
00778
00779 if (key[VK_SPACE])
00780 {
00781 camera[currentCamera].Reset();
00782 }
00783
00784 if (key[VK_ESCAPE] || key['Q'])
00785 SendMessage(hWnd,WM_CLOSE,0,0);
00786 }
00787 }
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Definition at line 306 of file main.cpp. References cameraMode, Console, currentCamera, DeleteBSP(), DeleteSpline(), DrawGLScene(), FALSE, LinkedList< T >::Get(), glFontDestroy(), hDC, hRC, hWnd, key, numportals, numSplines, ps, ReSizeGLScene(), screen, TRUE, and PORTAL::Vertex. Referenced by WinMain().
00310 {
00311 GLuint PixelFormat;
00312 static PIXELFORMATDESCRIPTOR pfd=
00313 {
00314 sizeof(PIXELFORMATDESCRIPTOR),
00315 1,
00316 PFD_DRAW_TO_WINDOW |
00317 PFD_SUPPORT_OPENGL |
00318 PFD_DOUBLEBUFFER,
00319 PFD_TYPE_RGBA,
00320 16,
00321 0, 0, 0, 0, 0, 0,
00322 0,
00323 0,
00324 0,
00325 0, 0, 0, 0,
00326 16,
00327 0,
00328 0,
00329 PFD_MAIN_PLANE,
00330 0,
00331 0, 0, 0
00332 };
00333
00334
00335 switch (message)
00336 {
00337 case WM_CREATE:
00338 hDC = GetDC(hWnd);
00339
00340 PixelFormat = ChoosePixelFormat(hDC, &pfd);
00341
00342 if (!PixelFormat)
00343 {
00344 MessageBox(NULL,"Can't find a suitable PixelFormat.","Error",MB_OK|MB_ICONERROR);
00345 PostQuitMessage(0);
00346 break;
00347 }
00348
00349 if(!SetPixelFormat(hDC,PixelFormat,&pfd))
00350 {
00351 MessageBox(NULL,"Can't set the PixelFormat.","Error",MB_OK|MB_ICONERROR);
00352 PostQuitMessage(0);
00353 break;
00354 }
00355
00356 hRC = wglCreateContext(hDC);
00357 if(!hRC)
00358 {
00359 MessageBox(NULL,"Can't create a GL Rendering Context.","Error",MB_OK|MB_ICONERROR);
00360 PostQuitMessage(0);
00361 break;
00362 }
00363
00364 if(!wglMakeCurrent(hDC, hRC))
00365 {
00366 MessageBox(NULL,"Can't activate the GL Rendering Context.","Error",MB_OK|MB_ICONERROR);
00367 PostQuitMessage(0);
00368 break;
00369 }
00370 break;
00371
00372 case WM_SYSCOMMAND:
00373 {
00374 switch (wParam)
00375 {
00376 case SC_SCREENSAVE:
00377 case SC_MONITORPOWER:
00378 return 0;
00379 }
00380 break;
00381 }
00382
00383 if (DialogInUse)
00384 {
00385 case WM_PAINT:
00386 BeginPaint(hWnd,&ps);
00387 DrawGLScene();
00388 glFlush();
00389 SwapBuffers(hDC);
00390 EndPaint(hWnd,&ps);
00391 break;
00392 }
00393
00394 case WM_CLOSE:
00395 delete[] lightmap;
00396 delete[] staticlight;
00397 delete[] texture;
00398 delete[] vertex;
00399 delete[] camera;
00400 delete[] light;
00401 delete[] polygon;
00402
00403 for (int i = numSplines - 1; i >= 0; i--)
00404 DeleteSpline(i, SplineList);
00405
00406 if (BuiltBSP)
00407 DeleteBSP(root);
00408 delete root;
00409
00410 for (int i = numportals; i > 0; i--)
00411 {
00412 portal = PortalList.Get(i);
00413 delete[] portal->Vertex;
00414 }
00415
00416 glFontDestroy(&myFont);
00417
00418 BASS_Stop(); // Stop all samples playing
00419 BASS_Free(); // Free the BASS resources
00420
00421 CLog::addLine("--- End of Program ---");
00422 Console.Close();
00423
00424 ChangeDisplaySettings(NULL, 0);
00425 wglMakeCurrent(hDC,NULL);
00426 wglDeleteContext(hRC);
00427 ReleaseDC(hWnd,hDC);
00428 DestroyWindow(hWnd);
00429 break;
00430
00431 case WM_DESTROY:
00432 PostQuitMessage(0);
00433 break;
00434
00435 case WM_KEYDOWN:
00436 key[wParam] = TRUE;
00437 break;
00438
00439 case WM_KEYUP:
00440 key[wParam] = FALSE;
00441 break;
00442
00443 case WM_SIZE:
00444 SetCursorPos((int)(screen.right * 0.5), (int)(screen.bottom * 0.5));
00445 ReSizeGLScene(LOWORD(lParam),HIWORD(lParam));
00446 break;
00447
00448 case WM_MOUSEMOVE:
00449 if (cameraMode == 0)
00450 {
00451 camera[currentCamera].Delta_x = float(HIWORD(lParam) - screen.bottom * 0.5) * 10;
00452 camera[currentCamera].Delta_y = float(LOWORD(lParam) - screen.right * 0.5) * 10;
00453 }
00454 break;
00455
00456 case WM_LBUTTONDOWN:
00457 camera[currentCamera].Delta_z = -120.0;
00458 break;
00459
00460 case WM_RBUTTONDOWN:
00461 camera[currentCamera].Delta_z = 120.0;
00462 break;
00463
00464 case WM_LBUTTONUP:
00465 if (wParam != MK_RBUTTON)
00466 camera[currentCamera].Delta_z = 0.0;
00467 break;
00468
00469 case WM_RBUTTONUP:
00470 if (wParam != MK_LBUTTON)
00471 camera[currentCamera].Delta_z = 0.0;
00472 break;
00473
00474 default:
00475 return (DefWindowProc(hWnd, message, wParam, lParam));
00476 }
00477 return (0);
00478 }
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Definition at line 51 of file main.cpp. Referenced by bsplinepoint(), and InitGL(). |
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Definition at line 70 of file main.cpp. Referenced by GetTimePassed(), and WinMain(). |
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Definition at line 134 of file main.cpp. Referenced by InitGL(). |
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Definition at line 63 of file main.cpp. Referenced by DrawGLScene(), UpdateListener(), WinMain(), and WndProc(). |
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Definition at line 132 of file main.cpp. Referenced by DrawGLScene(). |
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Definition at line 154 of file main.cpp. Referenced by LoadSplines(). |
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Definition at line 121 of file main.cpp. Referenced by devicedialogproc(), and InitializeBASS(). |
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Definition at line 104 of file main.cpp. Referenced by ColorDialogHook(), and WinMain(). |
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Definition at line 72 of file main.cpp. Referenced by DrawMyText(), and GetTimePassed(). |
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Definition at line 47 of file main.cpp. Referenced by WinMain(). |
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Definition at line 46 of file main.cpp. Referenced by GetLightColor(), WinMain(), and WndProc(). |
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Definition at line 103 of file main.cpp. Referenced by StartProc(). |
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Definition at line 71 of file main.cpp. Referenced by GetTimePassed(), and WinMain(). |
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Definition at line 68 of file main.cpp. Referenced by GetTimePassed(), and WinMain(). |
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Definition at line 100 of file main.cpp. Referenced by GetLightColor(). |
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Definition at line 148 of file main.cpp. Referenced by CreateLightmaps(). |
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Definition at line 155 of file main.cpp. Referenced by LoadSplines(). |
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Definition at line 122 of file main.cpp. Referenced by devicedialogproc(), and InitializeBASS(). |
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Definition at line 111 of file main.cpp. Referenced by CreateLargePortal(), and InitGL(). |
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Definition at line 111 of file main.cpp. Referenced by CreateLargePortal(), and InitGL(). |
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Definition at line 111 of file main.cpp. Referenced by CreateLargePortal(), and InitGL(). |
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Definition at line 111 of file main.cpp. Referenced by CreateLargePortal(), and InitGL(). |
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Definition at line 111 of file main.cpp. Referenced by CreateLargePortal(), and InitGL(). |
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Definition at line 111 of file main.cpp. Referenced by CreateLargePortal(), and InitGL(). |
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Definition at line 69 of file main.cpp. Referenced by GetTimePassed(), and WinMain(). |
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Definition at line 64 of file main.cpp. Referenced by SetGLCamera(), and WinMain(). |
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Definition at line 126 of file main.cpp. Referenced by CreateChannel(). |
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Definition at line 131 of file main.cpp. Referenced by CountVisibleLeaves(). |
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Definition at line 114 of file main.cpp. Referenced by DrawGLScene(). |
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Definition at line 147 of file main.cpp. Referenced by CreateLightmaps(). |
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Definition at line 77 of file main.cpp. Referenced by DrawGLScene(), SetGLLighting(), and WinMain(). |
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Definition at line 116 of file main.cpp. Referenced by MakeNodeLists(). |
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Definition at line 117 of file main.cpp. Referenced by MakeNodeLists(). |
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Definition at line 133 of file main.cpp. Referenced by MakePortalList(). |
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Definition at line 87 of file main.cpp. Referenced by InitGL(), and SetGLWorld(). |
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Definition at line 139 of file main.cpp. Referenced by AddPortalsToLeaves(), MakePortalList(), and WndProc(). |
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Definition at line 125 of file main.cpp. Referenced by LoadSample(). |
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Definition at line 152 of file main.cpp. Referenced by LoadSplines(), SetSplines(), and WndProc(). |
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Definition at line 143 of file main.cpp. Referenced by CreateLightmaps(). |
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Definition at line 83 of file main.cpp. Referenced by POLYGON::POLYGON(), and VERTEX::VERTEX(). |
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Definition at line 54 of file main.cpp. Referenced by OBJECT::GetXUnit(), OBJECT::GetYUnit(), OBJECT::MoveX(), and OBJECT::MoveY(). |
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Definition at line 88 of file main.cpp. Referenced by CheckForCollision(), ClipPortalToBackLeaf(), ClipPortalToFrontLeaf(), InvertPortals(), and SetGLWorld(). |
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Definition at line 49 of file main.cpp. Referenced by WndProc(). |
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Definition at line 55 of file main.cpp. Referenced by OBJECT::Rotate(). |
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Definition at line 60 of file main.cpp. Referenced by WinMain(). |
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Definition at line 115 of file main.cpp. Referenced by WinMain(). |
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Definition at line 123 of file main.cpp. Referenced by DrawGLScene(). |
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Definition at line 156 of file main.cpp. Referenced by StartProc(). |
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Definition at line 158 of file main.cpp. Referenced by AddSpline(), DeleteSpline(), DrawSplines(), LoadSplines(), and SetSplines(). |
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Definition at line 65 of file main.cpp. Referenced by WinMain(). |
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Definition at line 105 of file main.cpp. Referenced by StartProc(). |
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Definition at line 92 of file main.cpp. Referenced by DrawBillboards(), DrawFire(), DrawHalo(), SetGLTexture(), and SetGLWorld(). |
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Definition at line 84 of file main.cpp. Referenced by SetGLVertices(), and SetGLWorld(). |
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1.2.15