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general.h

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00001 #ifndef GENERAL_H
00002 #define GENERAL_H
00003 
00004 #include "shared.h"
00005 #include "polygon.h"
00006 #include "texture.h"
00007 #include "camera.h"
00008 #include "light.h"
00009 #include "bspline.h"
00010 #include "tll.h"
00011 
00012 void AddSpline(int Number);
00013 void DeleteSpline(int Number, LinkedList<SPLINE>& SplineList);
00014 int LoadSplines(char* SplineFileName, CAMERA* camera, LIGHT* light);
00015 void SetSplines(LinkedList<SPLINE> &);
00016 void SetGLLighting(LIGHT *);
00017 void SetGLCamera(CAMERA *);
00018 void SetGLWorld(POLYGON *);
00019 void SetGLProperties();
00020 void SetGLProjection(int Width, int Height);
00021 void SetGLView(int Width, int Height);
00022 void SetGLMaterial();
00023 void SetGLLighting();
00024 int SetGLTexture(TEXTURE *);
00025 void DrawMyText();
00026 void DrawGrid();
00027 void DrawCube(POLYGON *,TEXTURE *);
00028 void DrawSphere();
00029 void DrawGreenSphere();
00030 void DrawLightSphere(LIGHT *);
00031 void DrawCone();
00032 float GetTimePassed(float &, int, float *);
00033 bool CheckClipPlanes(CAMERA Camera, VECTOR Vect);
00034 void DrawHalo(TEXTURE* texture, LIGHT* light, CAMERA* camera);
00035 void DrawFire(TEXTURE* texture, LIGHT* light, CAMERA* camera);
00036 void DrawBillboards(TEXTURE* texture, LIGHT* light, CAMERA* camera);
00037 
00038 #endif //GENERAL_H

Generated on Fri Dec 23 05:22:05 2005 for Splines by doxygen1.2.15