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texture.h

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00001 // Texture Class    by Alan Baylis 2001
00002 
00003 #ifndef TextureH
00004 #define TextureH
00005 
00006 #include "shared.h"
00007 
00008 class TEXTURE
00009 {
00010 public:
00011     TEXTURE();
00012       ~TEXTURE();
00013 
00014         bool LoadTGA();
00015 
00016       char TexName[256];
00017         GLubyte* ImageData;                                                     // Image Data (Up To 32 Bits)
00018         GLuint  Bpp;                                                            // Image Color Depth In Bits Per Pixel
00019         GLuint  Width;                                                          // Image Width
00020         GLuint  Height;                                                         // Image Height
00021         GLuint  TexID;                                                          // Texture ID Used To Select A Texture
00022       float Vertex1_x;
00023       float Vertex1_y;
00024       float Vertex2_x;
00025       float Vertex2_y;
00026       float Vertex3_x;
00027       float Vertex3_y;
00028 };
00029 
00030 #endif
00031 

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