FreeWorld Tutorial
By Alan Baylis 21/07/2003
Textures
To enter texture mode press the T+ button on the toolbar. When you are in
texture mode the brush selection in the perspective windows changes to allow the
selection of individual polygons. To change a texture, first double left click
on the polygon you want to change in the perspective window, it will be
highlighted with a yellow tint. As with brush selection, you can select more
than one polygon at a time or deselect a polygon by holding down the control key
when double clicking. Pressing the escape key will deselect all polygons. To
change the textures of all selected polygons simply click on the texture you
want in the texture window, you can add more textures by double right clicking
in the texture window and selecting add from the context menu that appears but
there is no way to remove a texture for now. When you have a polygon or group of
polygons selected you can rotate the textures by holding down the tab key and
left or right clicking anywhere within the perspective window. To shift the
textures first hold down the shift key and left click and drag the mouse within
the perspective window or to scale the textures do the same but by right
clicking and dragging the mouse instead. I need to put in a bit more work with
the texture window until I am happy with it, for example you currently have to
left click on a texture in the texture window before you can select it as the
default texture or brush default texture, this is best done when no polygons are
selected. The difference between the default option and the brush default option
is that the default option sets that texture as the texture to be used when
creating any brushes while the brush default option will set all polygons on the
currently selected brushes to that texture but not for newly created brushes. To
hide the texture window, and leave texture mode, either select hide window from
the context menu or use the button on the toolbar.