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FreeWorld Tutorial


By Alan Baylis 21/07/2003



Textures

To enter texture mode press the T+ button on the toolbar. When you are in texture mode the brush selection in the perspective windows changes to allow the selection of individual polygons. To change a texture, first double left click on the polygon you want to change in the perspective window, it will be highlighted with a yellow tint. As with brush selection, you can select more than one polygon at a time or deselect a polygon by holding down the control key when double clicking. Pressing the escape key will deselect all polygons. To change the textures of all selected polygons simply click on the texture you want in the texture window, you can add more textures by double right clicking in the texture window and selecting add from the context menu that appears but there is no way to remove a texture for now. When you have a polygon or group of polygons selected you can rotate the textures by holding down the tab key and left or right clicking anywhere within the perspective window. To shift the textures first hold down the shift key and left click and drag the mouse within the perspective window or to scale the textures do the same but by right clicking and dragging the mouse instead. I need to put in a bit more work with the texture window until I am happy with it, for example you currently have to left click on a texture in the texture window before you can select it as the default texture or brush default texture, this is best done when no polygons are selected. The difference between the default option and the brush default option is that the default option sets that texture as the texture to be used when creating any brushes while the brush default option will set all polygons on the currently selected brushes to that texture but not for newly created brushes. To hide the texture window, and leave texture mode, either select hide window from the context menu or use the button on the toolbar.


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