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Lighting



By Alan Baylis 15/06/2001



This example continues to build on the timing demo which seems to be the best way to proceed. The program includes a new OpenGL lighting wrapper class which makes the process of applying and changing the many lighting features easier. The class is incomplete but works as an example. The list of keys for controlling and changing the lights can be found in the readme.txt file in the zip. You can also consider this my introduction to using the color common dialog box.

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