#include <vertex.h>
Public Methods | |
VERTEX (float x=0, float y=0, float z=0, float nx=0, float ny=0, float nz=0) | |
~VERTEX () | |
Public Attributes | |
int | numVertices |
float | x |
float | y |
float | z |
float | nx |
float | ny |
float | nz |
float | u |
float | v |
|
Definition at line 5 of file vertex.cpp. References numVertices.
|
|
Definition at line 17 of file vertex.cpp.
00018 { 00019 } |
|
|
|
Definition at line 16 of file vertex.h. Referenced by GetNorm(), RenderBSP(), PORTAL::SetNormal(), and POLYGON::SetNormal(). |
|
Definition at line 17 of file vertex.h. Referenced by GetNorm(), PORTAL::SetNormal(), and POLYGON::SetNormal(). |
|
Definition at line 18 of file vertex.h. Referenced by GetNorm(), PORTAL::SetNormal(), and POLYGON::SetNormal(). |
|
Definition at line 19 of file vertex.h. Referenced by RenderBSP(), SetGLWorld(), and SplitPolygon(). |
|
Definition at line 20 of file vertex.h. Referenced by RenderBSP(), SetGLWorld(), and SplitPolygon(). |
|
Definition at line 13 of file vertex.h. Referenced by CheckForCollision(), ClassifyInvertedPortal(), ClassifyPortal(), CreateLargePortal(), CreateLightmaps(), FindCurrentLeaf(), FindVisibleLeaves(), GetEdgeIntersection(), PORTAL::GetNormal(), POLYGON::GetNormal(), InitGL(), InvertPortals(), RenderBSP(), SetGLVertices(), PORTAL::SetNormal(), POLYGON::SetNormal(), SplitPolygon(), and SplitPortal(). |
|
Definition at line 14 of file vertex.h. Referenced by CheckForCollision(), ClassifyInvertedPortal(), ClassifyPortal(), CreateLargePortal(), CreateLightmaps(), FindCurrentLeaf(), FindVisibleLeaves(), GetEdgeIntersection(), PORTAL::GetNormal(), POLYGON::GetNormal(), InitGL(), InvertPortals(), RenderBSP(), SetGLVertices(), PORTAL::SetNormal(), POLYGON::SetNormal(), SplitPolygon(), and SplitPortal(). |
|
Definition at line 15 of file vertex.h. Referenced by CheckForCollision(), ClassifyInvertedPortal(), ClassifyPortal(), CreateLargePortal(), CreateLightmaps(), FindCurrentLeaf(), FindVisibleLeaves(), GetEdgeIntersection(), PORTAL::GetNormal(), POLYGON::GetNormal(), InitGL(), InvertPortals(), RenderBSP(), SetGLVertices(), PORTAL::SetNormal(), POLYGON::SetNormal(), SplitPolygon(), and SplitPortal(). |