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CollisionPacket Struct Reference

#include <collision.h>

List of all members.

Public Attributes

VECTOR velocity
VECTOR sourcePoint
VECTOR eRadius
VECTOR lastSafePosition
bool stuck
bool foundCollision
float nearestDistance
VECTOR nearestSphereIntersectionPoint
VECTOR nearestPolygonIntersectionPoint


Member Data Documentation

VECTOR CollisionPacket::eRadius
 

Definition at line 23 of file collision.h.

Referenced by CheckForCollision(), and DrawGLScene().

bool CollisionPacket::foundCollision
 

Definition at line 30 of file collision.h.

Referenced by CheckForCollision().

VECTOR CollisionPacket::lastSafePosition
 

Definition at line 26 of file collision.h.

float CollisionPacket::nearestDistance
 

Definition at line 31 of file collision.h.

Referenced by CheckForCollision().

VECTOR CollisionPacket::nearestPolygonIntersectionPoint
 

Definition at line 33 of file collision.h.

Referenced by CheckForCollision().

VECTOR CollisionPacket::nearestSphereIntersectionPoint
 

Definition at line 32 of file collision.h.

Referenced by CheckForCollision().

VECTOR CollisionPacket::sourcePoint
 

Definition at line 20 of file collision.h.

Referenced by CheckForCollision(), and DrawGLScene().

bool CollisionPacket::stuck
 

Definition at line 27 of file collision.h.

VECTOR CollisionPacket::velocity
 

Definition at line 19 of file collision.h.

Referenced by CheckForCollision(), and DrawGLScene().


The documentation for this struct was generated from the following file:
Generated on Fri Dec 23 05:20:21 2005 for Portals by doxygen1.2.15