Main Page Namespace List Class Hierarchy Compound List File List Compound Members File Members
Portals File Members
a | b | c | d | e | f | g | h | i | k | l | m | n | o | p | q | r | s | t | v | w
Here is a list of all file members with links to the files they belong to:- a -
- b -
- c -
- CalculatePVS()
: pvs.cpp
- camera
: main.cpp, bspline.cpp, bsp.cpp
- cameraMode
: main.cpp, general.cpp, bspline.cpp
- CheckClipPlanes()
: general.h, general.cpp
- CheckForCollision()
: collision.h, collision.cpp
- CheckForSinglePortals()
: portal.h, portal.cpp
- CheckPointInSphere()
: collision.h, collision.cpp
- CheckPointInTriangle()
: collision.h, collision.cpp
- ClassifyInvertedPortal()
: portal.h, portal.cpp
- ClassifyPoint()
: collision.h, collision.cpp
- ClassifyPortal()
: portal.h, portal.cpp
- ClipPortalToBackLeaf()
: portal.h, portal.cpp
- ClipPortalToFrontLeaf()
: portal.h, portal.cpp
- ClosestPointOnLine()
: collision.h, collision.cpp
- ClosestPointOnPolygon()
: collision.h, collision.cpp
- ColorDialogHook()
: winfuncs.h, winfuncs.cpp
- compute_intervals()
: bspline.h, bspline.cpp
- compute_point()
: bspline.h, bspline.cpp
- Console
: main.cpp
- CopyMatrix()
: locmath.h, locmath.cpp
- CopyPortal()
: portal.h, portal.cpp
- CountVisibleLeaves()
: pvs.cpp
- CreateBSPLightmaps()
: lightmap.h, lightmap.cpp
- CreateLargePortal()
: portal.h, portal.cpp
- CreateLightmaps()
: lightmap.h, lightmap.cpp
- CrossVector()
: locmath.h, locmath.cpp
- currentCamera
: main.cpp, general.cpp, bspline.cpp, bsp.cpp
- CurrentDirectory
: winfuncs.cpp
- currentleaf
: main.cpp, general.cpp, bsp.cpp
- currentLight
: main.cpp, general.cpp, bspline.cpp
- currentSpline
: main.cpp, general.cpp, bspline.cpp
- d -
- DeleteBSP()
: bsp.h, bsp.cpp
- DeleteSpline()
: general.h, general.cpp
- DialogInUse
: winfuncs.cpp, main.cpp
- Directory
: winfuncs.cpp
- DotProduct()
: locmath.h, locmath.cpp
- DrawBillboards()
: general.h, general.cpp
- DrawCone()
: general.h, general.cpp
- DrawFire()
: general.h, general.cpp
- DrawGLScene()
: main.cpp
- DrawGreenSphere()
: general.h, general.cpp
- DrawGrid()
: general.h, general.cpp
- DrawHalo()
: general.h, general.cpp
- DrawIntersectionSphere()
: bsp.h, bsp.cpp
- DrawLightSphere()
: general.h
- DrawMyText()
: general.h, general.cpp
- DrawSphere()
: general.h, general.cpp
- DrawSplines()
: bspline.h, bspline.cpp
- DrawWorld()
: general.h, general.cpp
- e -
- f -
- g -
- g_hInst
: main.cpp
- GetEdgeIntersection()
: general.h, general.cpp
- GetEdgeVector()
: locmath.h, locmath.cpp
- GetLightColor()
: winfuncs.h, winfuncs.cpp
- GetNorm()
: locmath.h, locmath.cpp
- GetTimePassed()
: general.h, general.cpp
- GetUnitVector()
: locmath.h, locmath.cpp
- GL_LIGHT
: main.cpp, light.h
- glFont
: glfont.cpp
- glFontBegin()
: glfont.h, glfont.cpp
- glFontCreate()
: glfont.h, glfont.cpp
- glFontDestroy()
: glfont.h, glfont.cpp
- glFontEnd()
: glfont.h, glfont.cpp
- glFontTextOut()
: glfont.h, glfont.cpp
- h -
- i -
- k -
- l -
- LastCam
: main.cpp
- lastmultiplier
: main.cpp
- lasttime
: main.cpp
- LeafList
: portal.cpp, main.cpp, listnode.cpp, bsp.cpp
- light
: main.cpp, bspline.cpp
- lightColor
: winfuncs.cpp, main.cpp
- lightmap
: main.cpp
- Lightmap
: lightmap.h
- listnode
: portal.cpp, main.cpp, listnode.cpp, bsp.cpp
- LoadBSPLightmaps()
: lightmap.h, lightmap.cpp
- LoadIdentity()
: locmath.h, locmath.cpp
- LoadSplines()
: general.h, general.cpp
- lookAtPath
: main.cpp, general.cpp, bspline.cpp
- m -
- MagnitudeQuat()
: locmath.h, locmath.cpp
- MagnitudeVector()
: locmath.h, locmath.cpp
- MakeNodeLists()
: listnode.h, listnode.cpp
- MakePortalList()
: portal.h, portal.cpp
- MatrixInverse()
: locmath.h, locmath.cpp
- Max_X
: portal.cpp, main.cpp
- Max_Y
: portal.cpp, main.cpp
- Max_Z
: portal.cpp, main.cpp
- Min_X
: portal.cpp, main.cpp
- Min_Y
: portal.cpp, main.cpp
- Min_Z
: portal.cpp, main.cpp
- multiplier
: main.cpp, general.cpp
- MultMatrix()
: locmath.h, locmath.cpp
- MultQuat()
: locmath.h, locmath.cpp
- myFont
: main.cpp, general.cpp
- n -
- NormaliseQuat()
: locmath.h, locmath.cpp
- numCameras
: main.cpp, general.cpp
- numcurrentportals
: main.cpp, general.cpp, bsp.cpp
- numleaves
: main.cpp, bsp.cpp
- numLightmaps
: main.cpp, lightmap.cpp
- numLights
: main.cpp, general.cpp
- numlistleaves
: main.cpp, listnode.cpp
- numlistpartitions
: main.cpp, listnode.cpp
- numpartitions
: portal.cpp, main.cpp, bsp.cpp
- numPolygons
: main.cpp, general.cpp, collision.cpp
- numportals
: portal.cpp, main.cpp
- numSplines
: main.cpp, general.cpp, bspline.cpp
- numStaticLights
: main.cpp, lightmap.cpp
- numVertices
: main.cpp
- o -
- p -
- q -
- r -
- s -
- same
: tll.h
- savedImages
: tga.cpp
- screen
: main.cpp
- SelectPartitionfromList()
: bsp.h, bsp.cpp
- SetGLCamera()
: general.h, general.cpp
- SetGLLighting()
: general.h, general.cpp
- SetGLMaterial()
: general.h, general.cpp
- SetGLProjection()
: general.h, general.cpp
- SetGLProperties()
: general.h, general.cpp
- SetGLTexture()
: general.h, general.cpp
- SetGLVertices()
: general.h, general.cpp
- SetGLView()
: general.h, general.cpp
- SetGLWorld()
: general.h, general.cpp
- SetLength()
: collision.h, collision.cpp
- SetSplines()
: general.h, general.cpp
- SetStaticLights()
: lightmap.h, lightmap.cpp
- showportals
: main.cpp, general.cpp, bsp.cpp
- smaller
: tll.h
- SphereInFrustum()
: general.h, general.cpp
- spline
: main.cpp, general.cpp, bspline.cpp
- SplineFileName
: winfuncs.cpp, main.cpp, general.cpp, bspline.cpp
- SplineList
: main.cpp
- SplitPolygon()
: polygon.h, polygon.cpp, bsp.h
- SplitPortal()
: portal.h, portal.cpp
- StartProc()
: winfuncs.h, winfuncs.cpp
- StaticLight
: lightmap.h
- staticlight
: main.cpp, lightmap.cpp
- step
: main.cpp
- szText
: winfuncs.cpp, main.cpp
- t -
- v -
- w -
Generated on Fri Dec 23 05:20:22 2005 for Portals by
1.2.15