#include <polygon.h>
Public Methods | |
POLYGON () | |
~POLYGON () | |
VECTOR | GetNormal () |
void | SetNormal () |
Public Attributes | |
TEXTURE | Texture |
VERTEX | Vertex [3] |
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Definition at line 5 of file polygon.cpp.
00006 { 00007 } |
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Definition at line 9 of file polygon.cpp.
00010 { 00011 } |
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Definition at line 13 of file polygon.cpp. References Vertex, VECTOR::x, VERTEX::x, VECTOR::y, VERTEX::y, VECTOR::z, and VERTEX::z.
00014 { 00015 VECTOR temp; 00016 float ux; 00017 float uy; 00018 float uz; 00019 float vx; 00020 float vy; 00021 float vz; 00022 ux = Vertex[1].x - Vertex[0].x; 00023 uy = Vertex[1].y - Vertex[0].y; 00024 uz = Vertex[1].z - Vertex[0].z; 00025 vx = Vertex[2].x - Vertex[0].x; 00026 vy = Vertex[2].y - Vertex[0].y; 00027 vz = Vertex[2].z - Vertex[0].z; 00028 temp.x = (uy*vz)-(vy*uz); 00029 temp.y = (uz*vx)-(vz*ux); 00030 temp.z = (ux*vy)-(vx*uy); 00031 return temp; 00032 } |
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Definition at line 34 of file polygon.cpp. References VERTEX::nx, VERTEX::ny, VERTEX::nz, Vertex, VERTEX::x, VERTEX::y, and VERTEX::z. Referenced by SetGLScene().
00035 { 00036 float ux; 00037 float uy; 00038 float uz; 00039 float vx; 00040 float vy; 00041 float vz; 00042 ux = Vertex[1].x - Vertex[0].x; 00043 uy = Vertex[1].y - Vertex[0].y; 00044 uz = Vertex[1].z - Vertex[0].z; 00045 vx = Vertex[2].x - Vertex[0].x; 00046 vy = Vertex[2].y - Vertex[0].y; 00047 vz = Vertex[2].z - Vertex[0].z; 00048 Vertex[0].nx = (uy*vz)-(vy*uz); 00049 Vertex[0].ny = (uz*vx)-(vz*ux); 00050 Vertex[0].nz = (ux*vy)-(vx*uy); 00051 Vertex[1].nx = Vertex[0].nx; 00052 Vertex[1].ny = Vertex[0].ny; 00053 Vertex[1].nz = Vertex[0].nz; 00054 Vertex[2].nx = Vertex[0].nx; 00055 Vertex[2].ny = Vertex[0].ny; 00056 Vertex[2].nz = Vertex[0].nz; 00057 } |
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Definition at line 20 of file polygon.h. Referenced by GetNormal(), SetGLScene(), and SetNormal(). |