These tutorials focus mainly on OpenGL, Win32 programming and the ODE physics engine. OpenGL has moved on to great heights and I don't cover the newest features but cover all of the basic concepts you will need with working example programs.
Working with the Win32 API is a great way to get to the heart of Windows and is just as relevant today as ever before. Whereas ODE has been marginalized as hardware accelerated physics becomes more common.
Games and graphics utilities can be made quickly and easily using game engines like Unity so this and Linux development in general will be the focus of my next tutorials.
Win32 Functions beginning with Q
| Function | Library |
| QT_Thunk kernel32 QueryDosDevice kernel32 QueryNumberOfEventLogRecords kernel32 QueryOldestEventLogRecord kernel32 QueryPathOfRegTypeLib oleaut32 QueryPerformanceCounter kernel32 QueryPerformanceFrequency kernel32 QueryServiceConfig advapi32 QueryServiceLockStatus advapi32 QueryServiceObjectSecurity advapi32 QueryServiceStatus advapi32 QueueUserAPC kernel32 | QT_Thunk kernel32 QueryDosDevice kernel32 QueryNumberOfEventLogRecords kernel32 QueryOldestEventLogRecord kernel32 QueryPathOfRegTypeLib oleaut32 QueryPerformanceCounter kernel32 QueryPerformanceFrequency kernel32 QueryServiceConfig advapi32 QueryServiceLockStatus advapi32 QueryServiceObjectSecurity advapi32 QueryServiceStatus advapi32 QueueUserAPC kernel32 |