Dialogs, Text & FPS
By Alan Baylis 10/08/2001
Making use of the numerous Windows features is why we use the Win32 API, and the most useful feature is the ability to input and display information using dialog boxes/windows. With this in mind, this example demonstrates how to implement an initialization dialog box which can just as easily be used anywhere in the program (see the readme file.) This program also display text on-screen with the help of Brad Fish's
glFont which gives us the style of TrueType fonts with the speed of textured quads. Lastly, this example also shows how to calculate the current FPS.