These tutorials focus mainly on OpenGL, Win32 programming and the ODE physics engine. OpenGL has moved on to great heights and I don't cover the newest features but cover all of the basic concepts you will need with working example programs.
Working with the Win32 API is a great way to get to the heart of Windows and is just as relevant today as ever before. Whereas ODE has been marginalized as hardware accelerated physics becomes more common.
Games and graphics utilities can be made quickly and easily using game engines like Unity so this and Linux development in general will be the focus of my next tutorials.
By Alan Baylis 19/12/2001
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In the not too distant future lightmaps will be unnecessary (they will still exist in some form or other), but at present they are a very important part of most games, especially indoor types. The demo's light calculation needs improvement but the overall technique is correct.
Normally at this point I would also give you a link to an existing tutorial on the net, but there was very little in the way of free information 'out there', so this month I've attempted to make the subject a little clearer with my own tutorial on the subject. The sources of information that I found the most helpful are listed in the references at the end of the page.