Lightmapping
By Alan Baylis 19/12/2001

In the not too distant future lightmaps will be unnecessary (they will still exist in some form or other), but at present they are a very important part of most games, especially indoor types. The demo's light calculation needs improvement but the overall technique is correct.
Normally at this point I would also give you a link to an existing tutorial on the net, but there was very little in the way of free information 'out there', so this month I've attempted to make the subject a little clearer with my own
tutorial on the subject. The sources of information that I found the most helpful are listed in the references at the end of the page.