Free MD2 Model Viewer
Click here to go to the MD2View program

FreeWorld Editor


By Alan Baylis 21/07/2003


Current News

21/07/2003 The FreeWorld Editor allows you to create and export world data to be used in your own programs, the data file format is intended to be easy to understand and load, consisting of only polygon and texturing information. The program is still under development and future versions will see an improved interface and many additional features. The program also comes with a tutorial and full source code.

Screenshot



27/08/2003 I have now fixed a major bug with the FreeWorld Editor, namely the removal of the exterior/outfacing polygons of the map during compilation. The solution works well but makes the compilation process longer, if you want to know how I went about it you can have a read about it here. There still remains a problem with the textures when viewing the world which I will be working on next, as well as fixing a problem with the portal creation process which shows itself when compiling more complicated maps.

The other changes to the program are:

The addition of a new dialog with a progress bar when compiling the world.
Tessellating the polygons and removing the outfacing polygons is now optional.
Pressing the escape key now saves the current brushes for the undo function.
The disappearing main menu has been fixed.
The file sizes have been reduced by removing a lot of the textures.
Fixed the problem with rotating multiple brushes

One important point, if you plan to use your map with the loader, it seems to upset the portal creation if the origin is not contained within the interior of the map. The start position of the camera is at the origin which may be the issue.

I hope you find the program a little easier to use, if you have any suggestions then I will be happy to hear your ideas.
 
22/10/2003 I've had a bit of a rest from the program lately, just intermittently trying to get the concave brushes to carve and fix the excessive portal splits that occur when creating a large worlds. But to no avail, so I have just removed the partitioning and portals from the loader for now while I set about rewriting the portal creation code.

A few modifications to the editor are:

Fixed the keyboard controls for scrolling and zooming in the 2D views.
Now removes all coplanar polygons during the compile.
Improved the camera rotation in 3D view.
Fixed polygon selection to only select forward facing polygons.
Now deselects all brushes after compile.

Above Content Copyright © 1998 - 2005 Alan Baylis, All Rights Reserved