These tutorials focus mainly on OpenGL, Win32 programming and the ODE physics engine. OpenGL has moved on to great heights and I don't cover the newest features but cover all of the basic concepts you will need with working example programs.
Working with the Win32 API is a great way to get to the heart of Windows and is just as relevant today as ever before. Whereas ODE has been marginalized as hardware accelerated physics becomes more common.
Games and graphics utilities can be made quickly and easily using game engines like Unity so this and Linux development in general will be the focus of my next tutorials.
Window Styles
| WS_BORDER WS_CAPTION WS_CHILDWINDOW WS_CLIPCHILDREN WS_CLIPSIBLINGS WS_DISABLED WS_DLGFRAME WS_GROUP WS_HSCROLL WS_ICONIC WS_MAXIMIZE WS_MAXIMIZEBOX WS_MINIMIZE WS_MINIMIZEBOX WS_OVERLAPPED WS_OVERLAPPEDWINDOW WS_POPUP WS_POPUPWINDOW WS_SIZEBOX WS_SYSMENU WS_TABSTOP WS_THICKFRAME WS_TILED WS_TILEDWINDOW WS_VISIBLE WS_VSCROLL |